Difference between revisions of "Enemies"

From BPM Wiki
Jump to navigation Jump to search
Line 227: Line 227:
 
|-
 
|-
 
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||
 
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||
* ?
+
* Air slash: {{HP|25}}
||
+
|| Sword slashes create air blades which penetrate walls (and you)
  
 
|-
 
|-

Revision as of 07:43, 26 September 2020

Enemies roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.

Regular enemies

Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.

In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.

Image Name Health Attacks Comments
Worm.png Worm 2 HP
  • Bite: 25 HP
Maggot2.png Maggot ? HP
  •  ?
Upon dying, spawns 4-6 Flies
SpiderHatchling.png Spider Hatchling 1 HP
  • Lunge: 25 HP
Spider.png Spider 4 HP
  • Lunge: 25 HP
GiantSpider.png Giant Spider 6 HP
  • Lunge: 25 HP
Hexapod(LookItUp).png Hexapod (look it up) 4 HP
  • Bite: 25 HP
  • Fireball: 25 HP
HexapodPortal.png Hexapod Portal ? HP
  • N/A
Spawns Hexapods until destroyed or until it runs out.


Fly.png Fly 4 HP
  • Fireball: 25 HP
Flyer. Can spawn from slot machines.
FastFly.png Fast Fly 1 HP
  • Fireball: 25 HP
Flyer.
MotherOfFlies.png Mother of Flies 5 HP
  • Bite: 25 HP
Flyer. On death, spawns 4 fast flies
Hive.png Hive 2 HP
  • N/A
Spawns flies until destroyed
BabyBat.png Baby Bat 1 HP
  • Flyer. Fireball: 25 HP
BigBat.png Big Bat 15-18 HP
  • Fireball: 25 HP
  • Sonic beam: 12.5 HP
Variable health. Appears as a miniboss.
ScorpionHatchling.png Scorpion Hatchling 3 HP
  • Melee attack: 25 HP
  • Acid Spray: 25 HP
Scorpion.png Scorpion 4 HP
  • Charge attack: 25 HP
  • Regular attack: 25 HP
  • Acid Spray: 25 HP
ScorpionQueen.png Scorpion Queen 8 HP
  • Rapid Fireballs: 25 HP
SmallFloatingSkull.png Elemental (Dragon's Ghost) 1 HP
  • Self Destruct: 25 HP
Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally.
SiredSkull.png Sired Skull 4 HP
  • Self Destruct: 25 HP
Flyer. Summoned by Vétt. Can go through walls. (AKA big cow floating skull)
DragonSpirit.png Dragon's Spirit ? HP
  • Self Destruct: 25 HP
Flyer. Summoned by Nidhogg.
FlightlessImp.png Flightless Imp ? HP
  • Self destruct: ? HP
FlyingImp.png Flying Imp ? HP
  • Flyer. Bombardment: 25HP
IceWitch.png Ice Witch 20 HP
  • Ice Projectiles: 25 HP
  • Ice Wave: 25 HP (can go through walls)
IgneousRed.png Igneous Red 10 HP
  • Ring: 10 HP
  • Punch: ?
Appears as a miniboss.
Kraken.png Kraken 50 HP
  • Waves: 25 HP
  • Spread shot: 25 HP
Appears as a miniboss.
Krakling.png Krakling ? HP
  • Slow projectile: 25 HP
Flyer. Summoned by Kraken. Can also appear naturally.
Guardian.png Guardian 2 HP
  • Homing missile: 25 HP
Shoots 4 projectiles and then stays still for a while.
ClockworkSoul.png Clockwork Soul 8 HP
  • Three projectiles in a wide spread: 25 HP
Contracts into an invulnerable ball when damaged. Can spawn from slot machines.
FireEater.png Fire Eater ? HP
  • Fireball Barrage: ? HP
Screams loudly before firing the fireballs
Blade.png Blade 4 HP
  • Throw blade: 25 HP
  • Explosion: ?
Becomes invulnerable at ≤ 50% health for a few seconds
WildWitch.png Wild Witch 45 HP
  • Fireball: 25 HP
  • Floor-wide attack: 25 HP
Appears as a miniboss
SyncronisedSkeleton.png Synchronised Skeleton ? HP
  • Throws a sword: 25 HP
SkeletonMage.png Skeleton Mage ? HP
  • Magic bolt: 25 HP
Flyer. Can spawn from slot machines.
Reaper.png Reaper 30 HP
  • Expanding bubble: 25 HP
  • Magic bolt: 25 HP
Can appear in challenge rooms early on.
Minotaur.png Mechanised Monstrosity ? HP
  • Fireballs: 25HP
Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)
FoulWretch.png Foul Wretch ? HP
  • Magic bolt: 25HP
Fires 1 bolt at range, but many arcing bolts if player is very close.
Jötunn guard.png Jötunn Guard ? HP
  • Throw shield: 25 HP
Can only be damaged briefly when lifting their shield, before throwing.


FireBreather.png Fire Breather ? HP
  • Fireball bursts: 25HP
Shoots two burst of three fireballs then pauses.
UnknownMob3.png Beating Heart ? HP
  •  ?
Spawns elementals.


UnknownMob2.png Phoenix ? HP
  • Projectile: 25 HP
Flyer.
UnknownMob1.png Minotaur ? HP
  • Spinning slash: 25 HP
  • Stomp (floor-wide attack): 25 HP
Appears as a miniboss
BlackKnight.png Black Knight ? HP
  • Air slash: 25 HP
Sword slashes create air blades which penetrate walls (and you)
ServantOfDarkness.png Servant of Darkness ? HP
  •  ?
(AKA samurai)

Missing image!

Upload
Cutthroat ? HP
  •  ?
Unique enemy that appears in the special room of the Castle level.

Bosses

Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.

Draugr (Asgard 1)

Draugr

Health: 60 HP

Four slow projectiles.

  • It's pretty easy to avoid by walking perpendicular to Draugr.

Eight fast projectiles

  • A projectile is fired each half-beat.
  • Keep strafing in the same direction.

Floor attack, does not damage the player but causes knockback.

Jump to avoid. The projectile can sometimes hit the level geometry.

Summon 3 floating heads.

  • Telegraphed by laying down his weapon.
  • A head is summoned each beat.
  • Dispatch the adds as soon as possible to be able to focus on the boss.

Four area attacks.

  • The first attack will be marked. Move to the opposite direction.
  • The next 3 attacks will be performed every other beat and will not be marked.
  • While dodging may be easier, it's possible to avoid the attacks just by strafing.

Charges and knocks the player back.

  • This attack doesn't deal damage but it can knock you into a floating head.
  • Be specially careful if the boss has the burning modifier as this will hurt you.

Ymir (Asgard 2)

Draugr

Health: 75 HP

Fires a homing projectile.

Dodge or strafe sideways to avoid.

Channels a high damaging beam.

Hide behind a pillar to avoid.

Summon 4 floating heads.

  • Telegraphed by kneeling.
  • A head is summoned each beat.
  • Dispatch the adds as soon as possible to be able to focus on the boss.

Vétt (Vanaheim 1)

Vétt

Health: 80 HP[verification needededit?]

Reaches for his back and then flings a spinning axe.

Dodge or strafe sideways.

Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.

Dodge, strafe sideways, (or double-jump for non-giant variants).

Transforms into a flaming ball of fire and charges the player.

Dodge or strafe sideways.

Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena

Dodge, or strafe sideways

Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing

Dodge, or strafe sideways

Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates)

Jump over or move away from the ripple until it dissipates

Stops moving to prepare a circle (safe-zone) and then attacks twice.

To avoid the attack, you must stand inside the circle in front of Vétt.

Gullveig (Vanaheim 2)

Gullveig

Health: ? HP[verification needededit?]

Individually fires 5 daggers towards the player on every full-beat.

Dodge, strafe sideways, or jump

Fires 4 daggers towards the player at once that travel in a spread.

Dodge, strafe sideways, or jump

Attacks the ground causing it to damage the player.

Jump when the button prompt reaches the center of the screen (crosshair)

Kneels and initiates an aerial attack.

Stay on the ground or fly above it with ODR / Angelic Boots

Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.

Recognize which direction the cross starts to slowly rotate towards and react accordingly. The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.

Alvis (Svartalfheim 1)

Alvis

WIP

Mistcalf (Svartalfheim 2)

Mistcalf

WIP

Surt (Helheim 1)

Surt

WIP

Nidhogg (Helheim 2)

Nidhogg

Health: ? HP

The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.

  • First round: Draugr + 2x Flying Imp
  • Second round: Ymir + 2x Ice Witch
  • Third round: [verification needededit?]
  • Final round: Nidhogg