Difference between revisions of "Enemies"

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* '''Summon 3 floating heads.''' Spawns floating head enemies.
 
* '''Summon 3 floating heads.''' Spawns floating head enemies.
 
* '''Lateral area damage.''' Move to the opposite side to avoid.
 
* '''Lateral area damage.''' Move to the opposite side to avoid.
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|| {{HP|60}}
  
 
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* '''Homing projectile.''' Strafe.
 
* '''Homing projectile.''' Strafe.
 
* '''Lock-on Beam.''' Stand behind a pillar.
 
* '''Lock-on Beam.''' Stand behind a pillar.
|| 75HP
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|| {{HP|75}}
  
 
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* '''Charge.''' Strafe.
 
* '''Charge.''' Strafe.
 
* '''Area attack.''' Stand in the circle to avoid damage.
 
* '''Area attack.''' Stand in the circle to avoid damage.
|| 80HP
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|| {{HP|80}}
  
 
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Revision as of 14:39, 20 September 2020

Enemies roam the levels. You must beat all enemies in a room to proceed.

Regular enemies

Regular enemies can sometimes spawn with modifiers.

Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.

In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.

Name Health Attacks Comments
Worm 2 HP
  • Bite: 25 HP
Maggot ? HP
  •  ?
Spider Hatchling 1 HP
  • Lunge: 25 HP
Spider 4 HP
  • Lunge: 25 HP
Giant Spider 6 HP
  • Lunge: 25 HP
Hexapod 4 HP
  • Bite: 25 HP
  • Fireball: 25 HP
Hexapod Portal ? HP
  • N/A
Spawns Hexapods until destroyed or until it runs out.


Fly 4 HP
  • Fireball: 25 HP
Flyer.
Fast Fly 1 HP
  • Fireball: 25 HP
Flyer.
Mother of Flies 5 HP
  • Bite: 25 HP
Flyer. On death, spawns 4 fast flies
Hive ? HP
  • N/A
Spawns flies until destroyed
Baby Bat 1 HP
  • Flyer. Fireball: 25 HP
Big Bat 15-18 HP
  • Fireball: 25 HP
  • Sonic beam: ?
Variable health. Appears as a miniboss.
Scorpion Hatchling 3 HP
  • Melee attack: 25 HP
  • Acid Spray: 25 HP
Scorpion 4 HP
  • Charge attack: 25 HP
  • Regular attack: 25 HP
  • Acid Spray: 25 HP
Scorpion Queen 8 HP
  • Rapid Fireballs: 25 HP
small floating skull 1 HP
  • Self Destruct: 25 HP
Flyer. Summoned by Draugr. Can also appear naturally.
Sired Skull 4 HP
  • Self Destruct: 25 HP
Flyer. Can go through walls. (AKA big cow floating skull)
Flightless Imp ? HP
  •  ?
Flying Imp ? HP
  • Flyer. Bombardment: 25HP
Ice Witch 20 HP
  • Ice Projectiles: 25 HP
  • Ice Wave: 25 HP (can go through walls)
Guardian ? HP
  • Homing missile: 25HP
Igneous Red 10 HP
  • Ring: 10 HP
  • Punch: ?
Appears as a miniboss.
Kraken 50 HP
  • Waves: ?
  • Spread shot: 25 HP
Appears as a miniboss.
Krakling ? HP
  •  ?
Flyer. Summoned by Kraken. Can also appear naturally.
Guardian 2 HP
  • Homing missile: 25 HP
Shoots 4 projectiles and then stays still for a while.
Clockwork Soul 8 HP
  •  ?
Contracts into an invulnerable ball when damaged.
Fire Eater ? HP
  •  ?
Blade 4 HP
  • Throw blade: 25 HP
  • Explosion: ?
Becomes invulnerable at ≤ 50% health for a few seconds
Wild Witch 45 HP
  • Fireball: 25 HP
  • Floor-wide attack: 25 HP
Appears as a miniboss
Synchronised Skeleton ? HP
  •  ?
Skeleton Mage ? HP
  • Magic bolt: 25 HP
Flyer.
Reaper ? HP
  • Expanding bubble: 25 HP
  • Magic bolt: 25 HP
Can appear in challenge rooms early on.
Minotaur ? HP
  •  ?
Black Knight ? HP
  •  ?
Servant of Darkness ? HP
  •  ?
(AKA samurai)

Bosses

Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.

Name Zone Attacks Comments
Draugr Asgard 1
  • Slow projectiles. Strafe.
  • Fast projectiles. Strafe.
  • Floor projectile. Jump.
  • Summon 3 floating heads. Spawns floating head enemies.
  • Lateral area damage. Move to the opposite side to avoid.
60 HP
Ymir Asgard 2
  • Summon floating heads. Shoot them.
  • Homing projectile. Strafe.
  • Lock-on Beam. Stand behind a pillar.
75 HP
Vétt Vanaheim 1
  • Fling spinning axe. Strafe.
  • Projectile barrage. Strafe.
  • Charge. Strafe.
  • Area attack. Stand in the circle to avoid damage.
80 HP
Gullveig Vanaheim 2
Alvis Svartalfheim 1
Mistcalf Svartalfheim 2
Surt Helheim 1
Nidhogg Helheim 2