Enemies

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Revision as of 21:37, 20 September 2020 by 176.10.229.6 (talk) (→‎Bosses)
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Enemies roam the levels. You must beat all enemies in a room to proceed.

Enemies will also occasionally spawn from shrines.

Regular enemies

Regular enemies can sometimes spawn with modifiers.

Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.

In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.

Name Health Attacks Comments
Worm 2 HP
  • Bite: 25 HP
Maggot ? HP
  •  ?
Spider Hatchling 1 HP
  • Lunge: 25 HP
Spider 4 HP
  • Lunge: 25 HP
Giant Spider 6 HP
  • Lunge: 25 HP
Hexapod 4 HP
  • Bite: 25 HP
  • Fireball: 25 HP
Hexapod Portal ? HP
  • N/A
Spawns Hexapods until destroyed or until it runs out.


Fly 4 HP
  • Fireball: 25 HP
Flyer.
Fast Fly 1 HP
  • Fireball: 25 HP
Flyer.
Mother of Flies 5 HP
  • Bite: 25 HP
Flyer. On death, spawns 4 fast flies
Hive ? HP
  • N/A
Spawns flies until destroyed
Baby Bat 1 HP
  • Flyer. Fireball: 25 HP
Big Bat 15-18 HP
  • Fireball: 25 HP
  • Sonic beam: ?
Variable health. Appears as a miniboss.
Scorpion Hatchling 3 HP
  • Melee attack: 25 HP
  • Acid Spray: 25 HP
Scorpion 4 HP
  • Charge attack: 25 HP
  • Regular attack: 25 HP
  • Acid Spray: 25 HP
Scorpion Queen 8 HP
  • Rapid Fireballs: 25 HP
small floating skull 1 HP
  • Self Destruct: 25 HP
Flyer. Summoned by Draugr. Can also appear naturally.
Sired Skull 4 HP
  • Self Destruct: 25 HP
Flyer. Can go through walls. (AKA big cow floating skull)
Flightless Imp ? HP
  •  ?
Flying Imp ? HP
  • Flyer. Bombardment: 25HP
Ice Witch 20 HP
  • Ice Projectiles: 25 HP
  • Ice Wave: 25 HP (can go through walls)
Guardian ? HP
  • Homing missile: 25HP
Igneous Red 10 HP
  • Ring: 10 HP
  • Punch: ?
Appears as a miniboss.
Kraken 50 HP
  • Waves: ?
  • Spread shot: 25 HP
Appears as a miniboss.
Krakling ? HP
  •  ?
Flyer. Summoned by Kraken. Can also appear naturally.
Guardian 2 HP
  • Homing missile: 25 HP
Shoots 4 projectiles and then stays still for a while.
Clockwork Soul 8 HP
  •  ?
Contracts into an invulnerable ball when damaged.
Fire Eater ? HP
  •  ?
Blade 4 HP
  • Throw blade: 25 HP
  • Explosion: ?
Becomes invulnerable at ≤ 50% health for a few seconds
Wild Witch 45 HP
  • Fireball: 25 HP
  • Floor-wide attack: 25 HP
Appears as a miniboss
Synchronised Skeleton ? HP
  •  ?
Skeleton Mage ? HP
  • Magic bolt: 25 HP
Flyer.
Reaper ? HP
  • Expanding bubble: 25 HP
  • Magic bolt: 25 HP
Can appear in challenge rooms early on.
Minotaur ? HP
  •  ?
Black Knight ? HP
  •  ?
Servant of Darkness ? HP
  •  ?
(AKA samurai)

Bosses

Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.

Draugr (Asgard 1)

Health: 60 HP

Four slow projectiles.

  • It's pretty easy to avoid by walking perpendicular to Draugr.

Eight fast projectiles

  • A projectile is fired each half-beat.
  • Keep strafing in the same direction.

Floor attack.

Jump to avoid. The projectile can sometimes hit the level geometry.

Summon 3 floating heads.

  • Telegraphed by laying down his weapon.
  • A head is summoned each beat.
  • Dispatch the adds as soon as possible to be able to focus on the boss.

Four area attacks.

  • The first attack will be marked. Move to the opposite direction.
  • The next 3 attacks will be performed every other beat and will not be marked.
  • While dodging may be easier, it's possible to avoid the attacks just by strafing.

Charges and knocks the player back.

  • This attack doesn't deal damage but it can knock you into a floating head.
  • Be specially careful if the boss has the burning modifier as this will hurt you.

Ymir (Asgard 2)

Health: 75 HP

Fires a homing projectile.

Dodge or strafe sideways to avoid.

Channels a high damaging beam.

Hide behind a pillar to avoid.

Summon 4 floating heads.

  • Telegraphed by kneeling.
  • A head is summoned each beat.
  • Dispatch the adds as soon as possible to be able to focus on the boss.

Vétt (Vanaheim 1)

Health: 80 HP

Flings a spinning axe.

Dodge or strafe sideways.

Fires a projectile barrage in a wide angle.

Dodge or strafe sideways.

Transforms into a flaming ball of fire and charges the player.

Dodge or strafe sideways.

Transforms into a flaming ball of fire and charges the player.

  • To avoid the attack, you must stand inside the double circle in front of Vétt.

= Gullveig (Vanaheim 2)

Alvis (Svartalfheim 1)

Mistcalf (Svartalfheim 2)

Surt (Helheim 1)

Nidhogg (Helheim 2)