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== Equipables ==
 
== Equipables ==
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated.  
+
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated.  
 
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
 
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
  
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|-
 
|-
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||
+
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||
 
* Damage is increased based on your current multiplier.
 
* Damage is increased based on your current multiplier.
  
 
|-
 
|-
 
| {{RichAnchor|Deadeye Lens}} || Autoaim ||
 
| {{RichAnchor|Deadeye Lens}} || Autoaim ||
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.
+
* Increases the size of the crosshair making the natural autoaim more effective.
  
 
|-
 
|-
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||
+
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||
 
* Increases the damage you deal when hitting an enemy's critical point.
 
* Increases the damage you deal when hitting an enemy's critical point.
  
 
|-
 
|-
| {{RichAnchor|Hat of Madness}} || Timed explosives ||
+
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||
* Enemies explode 1 beat after damaging them.
+
* Enemies explode a short time after damaging them.
* If an enemy is killed, the explosion will still happen 1 beat later, often at an unrelated position.
 
  
 
|-
 
|-
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|-
 
|-
 
| {{RichAnchor|Horned Shot}} || Explosive shots ||
 
| {{RichAnchor|Horned Shot}} || Explosive shots ||
* Shots create a small explosion on impact dealing an extra 50 damage.
+
* Shots create a small explosion on impact.
  
 
|-
 
|-
| {{RichAnchor|Equity}} || Reflect damage ||
+
| {{RichAnchor|Equity}} || Reflects damage ||
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.
+
* Enemies that damage you are damaged.
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||
+
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||
 
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.
 
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.
  
 
|-
 
|-
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||
+
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||
 
* Damages enemies in the area around your character, indicated by the circles emanating outwards.
 
* Damages enemies in the area around your character, indicated by the circles emanating outwards.
 
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.
 
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.
* Also destroys skulls from the Explosive level modifier.
 
 
|
 
|
  
 
|-
 
|-
| {{RichAnchor|Ogre's Helm}} || Spread shot ||
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| {{RichAnchor|Ogre's Helm}} || Spread Shot ||
 
* '''(poorly known)'''
 
* '''(poorly known)'''
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).
+
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain)
* By the same principle, hitscan weapons become shotguns.
+
* Unknown behaviour with hitscan weapons (bullets and lazers)
* Reduces range of bullet based weapons.
+
* Reduces range of bullet based weapons
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.
+
* The damage from Giant Slayer Boots does not decrease, as does the damage of weapons
 
|
 
|
  
 
|-
 
|-
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||
+
| {{RichAnchor|Fluffy}} || Reload Empowers Next Shot ||
* Increases damage of next shot after reload, turning the ammo counter blue as indication.
+
* Increases damage of next shot after reload, turning the ammo counter blue as indication
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.
 
  
 
|-
 
|-
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||
+
| {{RichAnchor|Helm-Heim}} || Enemies Fragment on Death ||
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. This item can be found in chest room chests and the shop{{verification needed}}
+
* On death, enemies will spray 8(?) projectiles horizontally in a small radius around them, dealing (?) damage each
  
 
|-
 
|-
 
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||
 
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||
* chance to freeze enemy on hit for 1-2 seconds.
+
* chance to freeze enemy on hit for 1-2 seconds
  
 
|-
 
|-
| {{RichAnchor|Short Horned}} || Luck up on floor completion||
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| {{RichAnchor|Short Horned}} || Luck Up on Floor Completion||
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.
+
* Gain +1 Luck upon entering a new floor.
 
|}
 
|}
  
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|-
 
|-
 
| {{RichAnchor|Berserker's Arm}} || Critical ||
 
| {{RichAnchor|Berserker's Arm}} || Critical ||
* Increases damage when hitting critical spots. An extra 'clink' sound effect indicates this.
+
* Increases damage when hitting critical spots.
  
 
|-
 
|-
 
| {{RichAnchor|Lion Heart}} || One more life ||
 
| {{RichAnchor|Lion Heart}} || One more life ||
 
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.
 
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.
* Works on Odr and Sanngriðr.
+
* Works on Sanngriðr.
* Disappears if activated with button.
+
* Works on Odr.
 +
* Disappears if used activated with button.
  
 
|-
 
|-
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* Incoming damage prioritizes the regenerating shield.
 
* Incoming damage prioritizes the regenerating shield.
 
* Allows using [[Damocles' sword]] for free.
 
* Allows using [[Damocles' sword]] for free.
* Generates only if your current shield amount is less than 25.
+
* generates only if your current shield amount is less than 25
 
* Does not work on Sanngriðr, Odr and Herfjötur.
 
* Does not work on Sanngriðr, Odr and Herfjötur.
  
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|-
 
|-
 
| {{RichAnchor|Face of Death}} || Double damage ||
 
| {{RichAnchor|Face of Death}} || Double damage ||
* Doubles outgoing damage from the player.
+
* Doubles outgoing damage from the player
  
 
|-
 
|-
| {{RichAnchor|The Best Defense}} || Infinite ammo ||
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| {{RichAnchor|The Best Defense}} || Infinite Ammo ||
 
* Infinite clip size (no need to reload).
 
* Infinite clip size (no need to reload).
  
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| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||
 
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||
 
* Reduces the cooldown of [[abilities]] by 50%.
 
* Reduces the cooldown of [[abilities]] by 50%.
* Allows firing and reloading to be activated twice as fast.
+
* Allows firing, reloading and usage of abilities to be activated twice as fast.
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.
 
  
 
|-
 
|-
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||
+
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||
 
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.
 
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.
 
* [[modifiers|Glass modifier]] doubles damage after armor reduction.
 
* [[modifiers|Glass modifier]] doubles damage after armor reduction.
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.
+
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??.
* Does not affect amount of coins lost as Herfjötur.
+
* Does not affect amount of coins lost as Herfjötur
 
 
 
|-
 
|-
 
| {{RichAnchor|Springhel}} || Jump up ||
 
| {{RichAnchor|Springhel}} || Jump up ||
* Drastically increases jump height.
+
* Drastically increases jump height
  
 
|-
 
|-
 
| {{RichAnchor|Svalinn}} || Generate shield when still ||
 
| {{RichAnchor|Svalinn}} || Generate shield when still ||
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.
+
* Grants 25 shield that regenerates back at a rate of 5 every beat if lost.
 
* Allows using [[Damocles' sword]] for free.
 
* Allows using [[Damocles' sword]] for free.
* Generates only if your current shield amount is less than 25.
+
* Generates only if your current shield amount is less than 25
 
* Does not work on Sanngriðr, Odr and Herfjötur.
 
* Does not work on Sanngriðr, Odr and Herfjötur.
  
 
|-
 
|-
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||
+
| {{RichAnchor|Cursed Iron}} || Increase Damage and turn health into metal ||
* Increases damage dealt by the player by 50 and decreases damage taken by 5.
+
* Increases damage by ???, slowly converts all HP into shields
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.
 
 
* Does not affect coins of Herfjötur.
 
* Does not affect coins of Herfjötur.
  
 
|-
 
|-
 
| {{RichAnchor|Triquetra}} || Fortify magic ability ||
 
| {{RichAnchor|Triquetra}} || Fortify magic ability ||
* Empowers abilities (unknown which ones and how)
+
* Empowers abilities  
* ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% damage (1 -> 3 damage).''
+
* ''probably worth making page for it's buffs''
* ''Adds one extra half beat to Block duration''
+
* ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% dmg (1 -> 3 dmg).''
 
* ''Doesn't work with "Geri's Audit" ''
 
* ''Doesn't work with "Geri's Audit" ''
  
 
|-
 
|-
| {{RichAnchor|Gungnir's Partner}} || Range increase ||
+
| {{RichAnchor|Gungnir's Partner}} || Range Increase ||
* Doubles your weapon range.
+
* Increases your weapon range (point detection infinite, crosshair increased).
  
 
|-
 
|-
| {{RichAnchor|Masquerade}} || Cast ultimate ||
+
| {{RichAnchor|Masquerade}} || Casts Ultimate ||
 
* Activate to cast your current ultimate ability.
 
* Activate to cast your current ultimate ability.
 
* Cooldown - 1 room.
 
* Cooldown - 1 room.
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.
 
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||
+
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||
 
* When worn, increases all [[stats]] by 1 and grants 25 max HP.
 
* When worn, increases all [[stats]] by 1 and grants 25 max HP.
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.
 
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
 
* Does not grant health to Odr, Herfjötur and Sanngriðr.
 
* Does not grant health to Odr, Herfjötur and Sanngriðr.
  
 
|-
 
|-
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||
+
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||
 
* Doubles healing effects from all sources.
 
* Doubles healing effects from all sources.
 
* Also works with the passive healing from [[Characters#Skuld|Skuld]].
 
* Also works with the passive healing from [[Characters#Skuld|Skuld]].
* Does not work on Odr, Herfjötur and Sanngriðr.
+
* Does not work to Odr, Herfjötur and Sanngriðr.
  
 
|-
 
|-
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||
+
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||
 
* Shots pierce enemies and shields.
 
* Shots pierce enemies and shields.
  
 
|-
 
|-
 
| {{RichAnchor|Quaternote}} || Double shots ||
 
| {{RichAnchor|Quaternote}} || Double shots ||
* Weapons shoot twice each shot, consuming twice the ammo.
+
* Weapons shoot twice each shot - consuming twice the ammo.
 
* Does not work with Minigun or Energy Cannon.
 
* Does not work with Minigun or Energy Cannon.
* ''Does'' work with Njord's Magic Hands.
+
* Does work with Njords Magic Hands.
 
* The name is likely a typo of ''Quarternote''.
 
* The name is likely a typo of ''Quarternote''.
  
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| {{RichAnchor|Golden Bracelet}} || Find more gold ||
 
| {{RichAnchor|Golden Bracelet}} || Find more gold ||
 
* Enemies have higher chance to drop gold.
 
* Enemies have higher chance to drop gold.
* Shots pierce enemies and shields.
 
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|Go Faster Glove}} || Speed up ||
+
| {{RichAnchor|Go Faster Glove}} || Speed Up ||
 
* Drastically increases speed.
 
* Drastically increases speed.
 
* Does not stack with Odin's Sneakers.
 
* Does not stack with Odin's Sneakers.
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|-
 
|-
 
| {{RichAnchor|Memento Mori}} || Cleaving ||
 
| {{RichAnchor|Memento Mori}} || Cleaving ||
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.
+
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|Raven God}} || Super range ||
+
| {{RichAnchor|Raven God}} || Super Range ||
* Gives all weapons (near-)infinite range, regardless of their base range.
+
*  
  
 
|-
 
|-
 
| {{RichAnchor|Six-Shooter}} || Double time reload ||
 
| {{RichAnchor|Six-Shooter}} || Double time reload ||
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).
+
* Allows reloading to be activated twice as fast.
  
 
|-
 
|-
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| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
 
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}
+
* Afterwards, deals damage to nearby enemies once every 4 beats.  
  
 
|-
 
|-
 
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||
 
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}
+
* Instantly kills low health enemies in the room,percentage based.
 +
* The name is likely a typo of ''Trampling Boots''.
  
 
|-
 
|-
| {{RichAnchor|Poison Boots}} || Lay creep ||
+
| {{RichAnchor|Poison Boots}} || Lay Creep ||
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.
+
* You leave behind a poisonous trail that damages enemies that come into contact with it.
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||
+
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.
+
* Your attacks deal extra damage equal to 3% of enemy's current health per hit.
 
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.
 
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.
  
 
|-
 
|-
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||
+
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||
 
* Every multiplier increases movement speed, up to 4x the normal speed.
 
* Every multiplier increases movement speed, up to 4x the normal speed.
* Grants more movement speed than Odin's Sneakers at 4 speed ups
 
  
 
|-
 
|-
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|-
 
|-
| {{RichAnchor|Angelic Boots}} || Activate jump ||
+
| {{RichAnchor|Angelic Boots}} || Activate Jump ||
 
* Allows you to triple jump.
 
* Allows you to triple jump.
 
* Activate to super jump, useful to reach hidden areas.
 
* Activate to super jump, useful to reach hidden areas.
  
 
|-
 
|-
| {{RichAnchor|Odin's Sneakers}} || Speed up ||
+
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||
 
* Increases your movement speed.
 
* Increases your movement speed.
* Does not stack with Go Faster Glove.
+
* Does not stack with Go Faster Glove
  
 
|-
 
|-
 
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
 
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
* Attacks that hit a critical weakpoint also inflict damage over time.
+
* Attacks that hit a critical weakpoint also inflict a DoT.
  
 
|-
 
|-
 
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||
 
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||
* Enemies in room will take passive damage one after another '''(not certain)'''.
+
* Enemies in room will take passive damage one after another '''(not certain)'''
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.
 
  
 
|-
 
|-
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||
+
| {{RichAnchor|Hermod's Greaves}} || Speed and Range up ||
 
* '''(exact bonus is not certain)'''
 
* '''(exact bonus is not certain)'''
  
 
|-
 
|-
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||
+
| {{RichAnchor|Aslög's Clogs}} || Sprinting Explodes ||
* Sprinting leaves behind a trail of small bombs.
+
* Sprinting leaves behind a trail of small bombs
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''
+
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)'''
  
 
|-
 
|-
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== Consumables ==
 
== Consumables ==
'''Consumables''' are items that only benefit the player <u>once</u>, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).
+
'''Consumables''' are items that only benefit the player <u>once</u>, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more precisions).
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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*Explodes, damaging enemies nearby. Does not damage the player.  
 
*Explodes, damaging enemies nearby. Does not damage the player.  
 
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.
 
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.
*Can be converted to Coin with [[Geri's Audit]] skill.
+
*Can be converted to Coin with Geri's Audit skill.
 
|}
 
|}

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