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== Equipables ==
 
== Equipables ==
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated.  
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'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated.  
 
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
 
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
  
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| {{RichAnchor|Triquetra}} || Fortify magic ability ||
 
| {{RichAnchor|Triquetra}} || Fortify magic ability ||
 
* Empowers abilities (unknown which ones and how)
 
* Empowers abilities (unknown which ones and how)
* ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% damage (1 -> 3 damage).''
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* ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% dmg (1 -> 3 dmg).''
 
* ''Adds one extra half beat to Block duration''
 
* ''Adds one extra half beat to Block duration''
 
* ''Doesn't work with "Geri's Audit" ''
 
* ''Doesn't work with "Geri's Audit" ''
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| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
 
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}
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* Afterwards, deals damage to nearby enemies once every 4 beats.  
  
 
|-
 
|-
 
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||
 
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||
 
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}
 
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}
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* The name is likely a typo of ''Trampling Boots''.
  
 
|-
 
|-
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|-
 
|-
 
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
 
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
* Attacks that hit a critical weakpoint also inflict damage over time.
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* Attacks that hit a critical weakpoint also inflict a DoT.
  
 
|-
 
|-
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| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||
 
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||
 
* Sprinting leaves behind a trail of small bombs.
 
* Sprinting leaves behind a trail of small bombs.
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''
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* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)'''
  
 
|-
 
|-
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== Consumables ==
 
== Consumables ==
'''Consumables''' are items that only benefit the player <u>once</u>, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).
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'''Consumables''' are items that only benefit the player <u>once</u>, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more precisions).
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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*Explodes, damaging enemies nearby. Does not damage the player.  
 
*Explodes, damaging enemies nearby. Does not damage the player.  
 
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.
 
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.
*Can be converted to Coin with [[Geri's Audit]] skill.
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*Can be converted to Coin with Geri's Audit skill.
 
|}
 
|}

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