Difference between revisions of "Modifiers"

From BPM Wiki
Jump to navigation Jump to search
(Updated infomation on Crazed Modifer)
(→‎Level: added bountiful level modifier description)
Line 39: Line 39:
 
|-
 
|-
 
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.
 
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.
 +
|-
 +
| {{Anchor|Bountiful}} || Enemies drop more coins (?), different chests spawn as room clear rewards.
 
|-
 
|-
 
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.
 
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.

Revision as of 05:09, 7 February 2021

Bosses and levels can have modifiers that change aspects of gameplay.

Boss

Bosses can appear with 0-4 modifiers.

Name Description
Burning Boss has a fiery aura that damages the player if they get too close.
Champion Boss HP is increased by 50%.
Cloned Two of the boss spawn. Both must be killed and they have less health.
Crazed Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. [verification needededit?]
Dwarf Boss has a smaller model and moves faster.
Electric Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.
Giant Boss is physically bigger and has double HP
Hidden Boss is translucent, but has a waves visual effect around them. Has 25% less HP.
Lethal Deals more damage. Uses special attacks much more frequently.
Poisonous Attacks inflict damage over time.
Vengeful Boss shoots projectiles back at you when you damage them.

Level

Levels can appear with a single modifier or none.

Name Description
Barren Enemies do not drop coins and reward chests do not spawn.
Bountiful Enemies drop more coins (?), different chests spawn as room clear rewards.
Castle The level has a unique vertical room with a Cutthroat that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.
Dark The level is darker and the player must navigate with a flashlight.
Explosive All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.
Frozen The whole level is ice causing the player to slide about.
Glass The player and enemies take double damage. Floor texture changes to look more brittle.
Infested Rooms have more enemies.
Inverted The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. [verification needededit?]
Midas Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.
Pitted The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
Retro Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.

Note: this modifier is Challenge specific and does not occur in normal runs.

Space Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards.