Difference between revisions of "Modifiers"

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| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
 
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Revision as of 05:40, 19 September 2020

Bosses and levels can have modifiers that change aspects of gameplay.

Boss modifiers

Name Description
Cloned Two of the boss spawn. Both must be killed and they have less health.
Lethal Deals more damage.
Dwarf Boss has a smaller model.
Poisonous Attacks inflict damage over time.
Cosmic ?
Crazed ?
Champion ?
Hidden Boss is mostly invisible (can just barely see them).
Electric Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
Burning Boss has a fiery aura that damages the player if they get too close.
Giant Boss is physically bigger and has a larger health pool.
Vengeful Boss shoots projectiles back at you when you damage them.
Twin There are two bosses, but they share a health pool. This is different from Cloned.

Level modifiers

Name Description
Dark The level is darker.
Castle A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour.
Glass The player and enemies take double damage.
Midas Every enemy drops a coin.
Inverted The player camera is flipped vertically.
Barren Enemies do not drop coins and reward chests do not spawn.
Infested More enemies spawn.
Frozen The whole level is ice causing the player to slide about.
Space Gravity is reduced.
Explosive Enemies drop skulls on death, which explode and cause AoE damage to other enemies.