Difference between revisions of "Modifiers"

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| Dark || The level is darker and the player must navigate with a flashlight.
 
| Dark || The level is darker and the player must navigate with a flashlight.
 
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| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour.  
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| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.  
 
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| Glass || The player and enemies take double damage.
 
| Glass || The player and enemies take double damage.

Revision as of 12:24, 22 September 2020

Bosses and levels can have modifiers that change aspects of gameplay.

Boss modifiers

Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion")

Name Description
Cloned Two of the boss spawn. Both must be killed and they have less health.
Lethal Deals more damage. Uses special attacks much more frequently.
Dwarf Boss has a smaller model and moves faster.
Poisonous Attacks inflict damage over time.
Cosmic ?
Crazed ?
Champion Doubled HP[verification needededit?]
Hidden Boss is mostly invisible (can just barely see them).
Electric Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
Burning Boss has a fiery aura that damages the player if they get too close.
Giant Boss is physically bigger and has a larger health pool.
Vengeful Boss shoots projectiles back at you when you damage them.
Twin There are two bosses, but they share a health pool. This is different from Cloned.

Level modifiers

Name Description
Dark The level is darker and the player must navigate with a flashlight.
Castle A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.
Glass The player and enemies take double damage.
Midas Every enemy drops a coin. Keys and potions are replaced by coins. Boss drops multiple coins instead of a key.
Inverted The player camera is flipped vertically. Can only occur at Asgard I.
Barren Enemies do not drop coins and reward chests do not spawn.
Infested More enemies spawn.
Frozen The whole level is ice causing the player to slide about.
Space Gravity is reduced.
Explosive Enemies drop skulls on death, which explode and cause AoE damage to other enemies.

The skull will replace enemy natural gold and key drops (including boss key drops).

Pitted The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
Retro Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.

Note: this modifier is Challenge specific and does not occur in normal runs.