Difference between revisions of "Modifiers"

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|-
 
|-
 
! Name !! Description
 
! Name !! Description
 +
|-
 +
| Burning || Boss has a fiery aura that damages the player if they get too close.
 +
|-
 +
| Champion || Doubled HP{{Verification needed}}
 
|-
 
|-
 
| Cloned || Two of the boss spawn. Both must be killed and they have less health.
 
| Cloned || Two of the boss spawn. Both must be killed and they have less health.
 
|-
 
|-
| Lethal || Deals more damage. Uses special attacks much more frequently.
+
| Cosmic || ?
 +
|-
 +
| Crazed || Boss acts faster.
 
|-
 
|-
 
| Dwarf || Boss has a smaller model and moves faster.
 
| Dwarf || Boss has a smaller model and moves faster.
 
|-
 
|-
| Poisonous || Attacks inflict damage over time.
+
| Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
 
|-
 
|-
| Cosmic || ?
+
| Giant || Boss is physically bigger and has a larger health pool.
|-
 
| Crazed || ?
 
|-
 
| Champion || Doubled HP{{Verification needed}}
 
 
|-
 
|-
 
| Hidden || Boss is mostly invisible (can just barely see them).
 
| Hidden || Boss is mostly invisible (can just barely see them).
 
|-
 
|-
| Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
+
| Lethal || Deals more damage. Uses special attacks much more frequently.
 
|-
 
|-
| Burning || Boss has a fiery aura that damages the player if they get too close.
+
| Poisonous || Attacks inflict damage over time.
 
|-
 
|-
| Giant || Boss is physically bigger and has a larger health pool.
+
| Twin || There are two bosses, but they share a health pool.  This is different from Cloned.
 
|-
 
|-
 
| Vengeful || Boss shoots projectiles back at you when you damage them.
 
| Vengeful || Boss shoots projectiles back at you when you damage them.
|-
 
| Twin || There are two bosses, but they share a health pool.  This is different from Cloned.
 
 
|}
 
|}
  
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! Name !! Description
 
! Name !! Description
 
|-
 
|-
| Dark || The level is darker and the player must navigate with a flashlight.
+
| Barren || Enemies do not drop coins and reward chests do not spawn.
 
|-
 
|-
| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.  
+
| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.
 
|-
 
|-
| Glass || The player and enemies take double damage.
+
| Dark || The level is darker and the player must navigate with a flashlight.
 
|-
 
|-
| Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.
+
| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
 +
The skull will replace enemy natural gold and key drops (including boss key drops).
 
|-
 
|-
| Inverted || The player camera is flipped vertically. Can only occur at Asgard I.
+
| Frozen || The whole level is ice causing the player to slide about.
 
|-
 
|-
| Barren || Enemies do not drop coins and reward chests do not spawn.
+
| Glass || The player and enemies take double damage.
 
|-
 
|-
 
| Infested || More enemies spawn.
 
| Infested || More enemies spawn.
 
|-
 
|-
| Frozen || The whole level is ice causing the player to slide about.
+
| Inverted || The player camera is flipped vertically. Can only occur at Asgard I.
 
|-
 
|-
| Space || Gravity is reduced.
+
| Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.
|-
 
| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
 
The skull will replace enemy natural gold and key drops (including boss key drops).
 
 
|-
 
|-
 
| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
 
| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
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| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.   
 
| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.   
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 +
|-
 +
| Space || Gravity is reduced.
 
|}
 
|}

Revision as of 00:37, 25 September 2020

Bosses and levels can have modifiers that change aspects of gameplay.

Boss modifiers

Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion")

Name Description
Burning Boss has a fiery aura that damages the player if they get too close.
Champion Doubled HP[verification needededit?]
Cloned Two of the boss spawn. Both must be killed and they have less health.
Cosmic ?
Crazed Boss acts faster.
Dwarf Boss has a smaller model and moves faster.
Electric Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
Giant Boss is physically bigger and has a larger health pool.
Hidden Boss is mostly invisible (can just barely see them).
Lethal Deals more damage. Uses special attacks much more frequently.
Poisonous Attacks inflict damage over time.
Twin There are two bosses, but they share a health pool. This is different from Cloned.
Vengeful Boss shoots projectiles back at you when you damage them.

Level modifiers

Name Description
Barren Enemies do not drop coins and reward chests do not spawn.
Castle A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.
Dark The level is darker and the player must navigate with a flashlight.
Explosive Enemies drop skulls on death, which explode and cause AoE damage to other enemies.

The skull will replace enemy natural gold and key drops (including boss key drops).

Frozen The whole level is ice causing the player to slide about.
Glass The player and enemies take double damage.
Infested More enemies spawn.
Inverted The player camera is flipped vertically. Can only occur at Asgard I.
Midas Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.
Pitted The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
Retro Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.

Note: this modifier is Challenge specific and does not occur in normal runs.

Space Gravity is reduced.