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Bosses and levels can have modifiers that change aspects of gameplay.
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
|Burning||Boss has a fiery aura that damages the player if they get too close.|
|Champion||Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.[verification needed • edit • ?]|
|Cloned||Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.|
|Crazed||Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.[verification needed • edit • ?]|
|Dwarf||Boss has a smaller model and moves faster.|
|Electric||Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.[verification needed • edit • ?]|
|Giant||Boss is physically bigger and has double HP.|
|Hidden||Boss is translucent, but has a waves visual effect around them. Has 30% less HP.|
|Lethal||Deals more damage.[verification needed • edit • ?] Only uses its more dangerous attacks. Attacks with dodge or hide warnings will not warn you when the attack happens.|
|Poisonous||Attacks inflict damage over time.|
|Vengeful||Boss shoots projectiles back at you when you damage them which will deal 25 damage.|
Levels can appear with a single modifier or none.
|Barren||Enemies do not drop coins or keys and reward chests do not spawn.|
|Bountiful||Bank Chests, Cursed Chests and Pain Chests spawn on room completion.|
|Castle||The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I.|
|Dark||The level is darker and the player must navigate with a flashlight.|
|Explosive||All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins.|
|Frozen||The whole level is ice causing the player to slide about.|
|Glass||The player and enemies take double damage. Floor texture changes to look more brittle.|
|Infested||Rooms have more enemies.|
|Inverted||The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.[verification needed • edit • ?]|
|Midas||Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key.|
|Pitted||The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II.|
|Retro||Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs.
|Space||Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons.|
|Shopless||Neither Huginn's shop nor the Black market will appear on this floor. Muninn's armoury may still appear.|