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− | Each [[ | + | Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it. |
== Normal rooms == | == Normal rooms == | ||
− | Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. | + | Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret. |
== Special rooms == | == Special rooms == | ||
− | + | Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified. | |
=== Bank === | === Bank === | ||
− | Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. | + | Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Bank's have coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to "collect interest" in the form of a secret [[Chests#Bank_Chest|bank chest]]. |
=== Boss room === | === Boss room === | ||
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=== Challenge room === | === Challenge room === | ||
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn. | Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn. | ||
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=== Well room === | === Well room === | ||
− | Indicated by a magic sparkle icon on the minimap. Contains | + | Indicated by a magic sparkle icon on the minimap. Contains 1 [[equipment]] item from each of the 4 types (head, armor, hands, feet). Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items. |
− | === | + | === Golden chest room === |
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Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn. | Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn. | ||
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=== Huginn's shop === | === Huginn's shop === | ||
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** {{ItemLink|Small Healing Potion}} for {{Coins|2}}. | ** {{ItemLink|Small Healing Potion}} for {{Coins|2}}. | ||
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}. | ** {{ItemLink|Large Healing Potion}} for {{Coins|4}}. | ||
− | * '''Two left pedestals''': unlocked at | + | * '''Two left pedestals''': unlocked at ?{{verification needed}} loyalty. |
** {{ItemLink|Heart Container}} for {{Coins|4}}. | ** {{ItemLink|Heart Container}} for {{Coins|4}}. | ||
** {{ItemLink|Shield}} for {{Coins|4}}. | ** {{ItemLink|Shield}} for {{Coins|4}}. | ||
** {{ItemLink|Key}} for {{Coins|4}}. | ** {{ItemLink|Key}} for {{Coins|4}}. | ||
− | * '''Two right pedestals''': unlocked at | + | * '''Two right pedestals''': unlocked at ?{{verification needed}} loyalty. |
** Random [[equipment]] for {{Coins|7}}. | ** Random [[equipment]] for {{Coins|7}}. | ||
** Random [[consumables|stat buffs]] for {{Coins|7}}. | ** Random [[consumables|stat buffs]] for {{Coins|7}}. | ||
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=== Library === | === Library === | ||
− | Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The | + | Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open. |
=== Muninn's armory === | === Muninn's armory === | ||
− | Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons | + | Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT. |
Has the following fixed inventory: | Has the following fixed inventory: | ||
− | * ''' | + | * '''Three middle pedestals'''. |
− | * | + | ** Random [[weapon]] for {{Coins|5}}. Unlocked by default. |
− | * | + | ** Random [[weapon]] for {{Coins|15}}. Unlocked at 1 gratitude. |
− | + | ** Random [[weapon]] for {{Coins|30}}. Unlocked at ?{{verification needed}} gratitude. | |
− | + | * '''Left pedestal''': unlocked at ?{{verification needed}} gratitude. | |
− | + | ** {{ItemLink|Clip Up}} for {{Coins|5}}. | |
− | + | * '''Right pedestal''': unlocked at 250 gratitude. | |
− | * '''Left pedestal''': {{ItemLink|Clip Up}} for {{Coins|5}} | + | ** {{ItemLink|Damage Up}} for {{Coins|5}}. |
− | * '''Right pedestal''': {{ItemLink|Damage Up}} for {{Coins|5}} | + | * '''Front pedestal''': unlocked at 1000 gratitude. |
− | * '''Front pedestal''': | + | ** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}. |
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=== Dish room === | === Dish room === | ||
− | + | Located in Helheim 2. Only contains [[the Dish]]. | |
=== Pit room === | === Pit room === | ||
− | + | A unique room, where you have to complete a (simple) jumping puzzle in order to exit. | |
Only appears when the level has a [[Modifiers|Pitted]] modifier. | Only appears when the level has a [[Modifiers|Pitted]] modifier. | ||
=== Tower room === | === Tower room === | ||
− | + | Very vertical room with the special enemy {{EnemyLink|Cutthroat}}. | |
Only appears when the level has a [[Modifiers|Castle]] modifier. | Only appears when the level has a [[Modifiers|Castle]] modifier. |