Difference between revisions of "Rooms"

From BPM Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.
 
Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.
  
== Regular rooms ==
+
== Normal rooms ==
Regular rooms contain [[enemies]] and have a high likelihood of containing a [[shrine]].
+
Regular rooms contain [[enemies]] and always contain a [[shrine]] or secret chest.
  
 
== Special rooms ==
 
== Special rooms ==
Some rooms start with no enemies and specially marked in the minimap.
+
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.
  
 
=== Bank ===
 
=== Bank ===
Line 20: Line 20:
  
 
=== Huginn's shop ===
 
=== Huginn's shop ===
Sells equipment, healing and [[stats|stat]] boosts. Has the following inventory:
+
Sells equipment, healing and [[stats|stat]] boosts. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals.
 +
Has the following inventory:
 
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.
 
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.
 
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.
 
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.
Line 33: Line 34:
  
 
=== Muninn's armory ===
 
=== Muninn's armory ===
Sells weapons and clip improvements. Has the following fixed inventory:
+
Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals.
 +
Has the following fixed inventory:
 
* [[Weapons|Weapon]] for {{Coins|5}}.
 
* [[Weapons|Weapon]] for {{Coins|5}}.
 
* Weapon for {{Coins|15}}. Unlocked at ?.
 
* Weapon for {{Coins|15}}. Unlocked at ?.
Line 40: Line 42:
 
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.
 
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.
 
* ? for ?. Unlocked at ?.
 
* ? for ?. Unlocked at ?.
 +
 +
=== Tower room ===
 +
Very vertical room with a special enemy.
 +
Only appears when the level has a [[Modifiers|Castle]] modifier.
  
 
=== Treasure room ===
 
=== Treasure room ===
 
Contains 4 [[equipment]] items. Whenever one is picked up, the other 3 will lower into bottomless pits.
 
Contains 4 [[equipment]] items. Whenever one is picked up, the other 3 will lower into bottomless pits.

Revision as of 12:53, 19 September 2020

Each zone is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in it.

Normal rooms

Regular rooms contain enemies and always contain a shrine or secret chest.

Special rooms

Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.

Bank

Can deposit or withdraw coins. There's a limit of a 10 coin deposit per room. There are no withdrawal limits.

Boss

Contains the boss and the portal to the next area. Guaranteed to spawn.

Challenge

Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.

Golden chest

Contains a locked chest. Sometimes has an extra chest behind a wall that deals 12.5 damage when walked through. Guaranteed to spawn.

Huginn's shop

Sells equipment, healing and stat boosts. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:

Library

Contains an ability book or scroll. Requires a key to open.

Muninn's armory

Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Has the following fixed inventory:

  • Weapon for 5Coins.
  • Weapon for 15Coins. Unlocked at ?.
  • Weapon for 30Coins. Unlocked at ?.
  • Clip up for 5Coins. Unlocked at ?.
  • Damage up for 5Coins. Unlocked at ?.
  •  ? for ?. Unlocked at ?.

Tower room

Very vertical room with a special enemy. Only appears when the level has a Castle modifier.

Treasure room

Contains 4 equipment items. Whenever one is picked up, the other 3 will lower into bottomless pits.