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There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.
 
There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding [[Altars|Blessing altars]].
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The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding {{AltarLink|Blessing altars}}.
 
Other ways to increase stats include:
 
Other ways to increase stats include:
 
* {{ItemLink|Midgard Bracelet}}
 
* {{ItemLink|Midgard Bracelet}}
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| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.
 
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.
 
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| {{RichAnchor|Damage}} || Increases damage by ≈13.636%
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| {{RichAnchor|Damage}} || Increases weapon damage by ?.
'''Final Damage = Base Damage * (1 + (0.1363 * # of Stat Increases))'''
 
 
 
''This does not include other multipliers such as crits and item effects''
 
 
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| {{RichAnchor|Luck}} || Better drops from enemies, chests, and gambling shrines.
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| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.
 
|-
 
|-
 
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.
 
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.
'''Final Damage = Base Damage * (2 + (? * # of Stat Increases))'''
 
 
''Crits have a base 2x damage multiplier.''
 
 
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| {{RichAnchor|Range}} || Increases weapon range by ?.
 
| {{RichAnchor|Range}} || Increases weapon range by ?.
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== Other upgradable variables ==
 
== Other upgradable variables ==
During a playthrough, the player can also upgrade two other variables - maximum HP and clip size. They are not tracked like official stats, but nonetheless increase incrementally similar to stats.
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During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.
 
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Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on the character and maxes out at 400.
 
  
Clip size acts as a bonus added to a weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit (it can reach at least +46 and likely any number achievable in normal gameplay). Clip size can only be increased by collecting {{ItemLink|Clip Up}} items or by using a [[Tribute altar]].
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Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit. Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.

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