Editing Weapons
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− | + | Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! Icon !! Name | + | ! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics |
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− | + | | [[File:Pistol.png]] || Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None | |
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− | + | | [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range | |
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− | + | | [[File:Revolver.png]] || Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None | |
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− | + | | [[File:HandCannon.png]] || Quad Shot || 4 || 3 taps || 1 Shot per half beat || 4 to 3 damage (max range), None | |
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− | + | | [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst | |
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− | + | | [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None | |
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− | + | | [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat | |
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− | + | | [[File:Winnie.png]] || Lever Action || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat | |
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− | + | | [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat | |
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− | + | | [[File:RocketLauncher.png]] || Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing | |
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− | + | | [[File:RailGun.png]] || Railgun || 3 || 3 taps || 1 Shot per beat || ~11 damage | |
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− | + | | [[File:MiniGun.png]] || Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | |
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− | + | | [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row | |
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− | + | | [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | |
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− | + | | [[File:BigGun.png]] || Fireball Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower | |
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− | + | | [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot. | |
|} | |} |