Editing Weapons
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Icon !! Name | + | ! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics |
|- | |- | ||
− | + | | [[File:Pistol.png]] || Pistol || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None | |
|- | |- | ||
− | + | | [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range | |
|- | |- | ||
− | + | | [[File:Revolver.png]] || Revolver || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None | |
|- | |- | ||
− | + | | [[File:HandCannon.png]] || Quad Shot || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None | |
|- | |- | ||
− | + | | [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 half beats || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst | |
|- | |- | ||
− | + | | [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None | |
|- | |- | ||
− | + | | [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat | |
|- | |- | ||
− | + | | [[File:Winnie.png]] || Lever Action || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat | |
|- | |- | ||
− | + | | [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat | |
|- | |- | ||
− | + | | [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing | |
|- | |- | ||
− | + | | [[File:RailGun.png]] || Railgun || 3 || 3 half beats || 1 Shot per beat || ~11 damage | |
|- | |- | ||
− | + | | [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row | |
|- | |- | ||
− | + | | [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | |
|- | |- | ||
− | + | | [[File:BigGun.png]] || Fireball Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower | |
|- | |- | ||
− | + | | [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot. | |
|} | |} |