Difference between revisions of "Weapons"

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(clarity on some weapon information)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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! Name !! Ammo !! Reload !! Usable on half beats?
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! Name !! Ammo !! Reload !! Fire rate !! Unique Characteristics
 
|-
 
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| Pistol || 8 || 2 taps || Yes
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| Pistol || 8 || 2 taps || 1 Shot per half beat || None
 
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| Pistol Shotgun || 4 || 3 taps || Yes
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| Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || None
 
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| Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || Yes
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| Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || None
 
|-
 
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| Hand Cannon || 4 || 3 taps || Yes
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| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
 
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| Rail gun || 1 || N/A || No
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| Rail gun || 1 || N/A || ||
 
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| Burst PDW || 21 || 2 taps ||
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| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
 
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| Sawed-off shotgun || 2 || 2 taps || Yes
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| Sawed-off shotgun || 2 || 2 taps || 1 Shot per half beat || None
 
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| Combat shotgun || 6 || 3 taps ||
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| Combat shotgun || 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot
 
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| Shotgun || 6 || Tap once to ready, every subsequent tap loads one shot || Yes
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| Lever-Action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || Must be "pumped" after each shot
 
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| Grenade launcher || 6 || 3 taps ||
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| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate
 
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| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || No
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| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
 
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| BFG || 3 || 3 taps ||
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| BFG || 3 || 3 taps || ? ||
 
|-  
 
|-  
| Minigun || 30 || 3 taps || No
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| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
 
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|Alien Pistol 1 || Infinite || N/A || Yes
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|Alien Pistol 1 || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
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|Alien Pistol 2 || Infinite || Shoot once to charge, then again to shoot || yes
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|Charge Pistol || Infinite || Shoot once to charge, then again to shoot || 1 Shot per beat
 
|}
 
|}

Revision as of 22:26, 18 September 2020

Name Ammo Reload Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 N/A
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawed-off shotgun 2 2 taps 1 Shot per half beat None
Combat shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot
Lever-Action Rifle 6 Tap once to ready, every subsequent tap loads one shot Must be "pumped" after each shot
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps ?
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Alien Pistol 1 Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite Shoot once to charge, then again to shoot 1 Shot per beat