Difference between revisions of "Weapons"

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|Alien Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
|Alien Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
|-
 
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|Charge Pistol || Infinite || N/A || 1 Shot per beat || Hold shoot for 1 beat (half beat to charge, half beat to shoot)
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|Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot take one beat to complete (half beat charge, half beat shot)
 
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Revision as of 02:53, 19 September 2020

Name Magazine Capacity Reload Time Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawed-off shotgun 2 2 taps 1 Shot per half beat None
Combat shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Lever-Action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Alien Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot take one beat to complete (half beat charge, half beat shot)