Difference between revisions of "Weapons"

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| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
 
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
 
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| Sawed-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
+
| Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
 
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| Combat shotgun || 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
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| Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
 
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| Lever-Action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
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| Pump-action Shotgun || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
 
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| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
 
| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
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| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
 
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
 
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| Alien Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
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| Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
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| Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)
 
| Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)

Revision as of 18:06, 19 September 2020

Name Magazine Capacity Reload Time Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawn-off shotgun 2 2 taps 1 Shot per half beat None
Automatic Shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Pump-action Shotgun 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Energy Rocket Launcher Infinite N/A 1 Shot per beat Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
Hands Infinite N/A 1 Shot per half beat Can only be used by Njord. Does not appear as loot.