Difference between revisions of "Weapons"

From BPM Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
 
| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
 
|-
 
|-
| Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || None  
+
| ||Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || None  
 
|-
 
|-
| Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || None
+
| ||Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || None
 
|-
 
|-
| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
+
| ||Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
 
|-
 
|-
| Rail gun || 1 || 3 taps ||  ||
+
| ||Rail gun || 1 || 3 taps ||  ||
 
|-
 
|-
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
+
| ||Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
 
|-
 
|-
| Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
+
| ||Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
 
|-
 
|-
| Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
+
| ||Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
 
|-
 
|-
| Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
+
| ||Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
 
|-
 
|-
| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
+
| ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
 
|-
 
|-
| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
+
| ||Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
 
|-
 
|-
| BFG || 3 || 3 taps || 1 Shot per beat ||
+
| ||BFG || 3 || 3 taps || 1 Shot per beat ||
 
|-  
 
|-  
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
+
| ||Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
 
|-
 
|-
| Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
+
| ||Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
|-
 
|-
| Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)
+
| ||Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)
 
|-
 
|-
| Energy Rocket Launcher || Infinite || N/A || 1 Shot per beat || Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
+
| ||Energy Rocket Launcher || Infinite || N/A || 1 Shot per beat || Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
 
|-
 
|-
| Hands || Infinite || N/A || 1 Shot per half beat || Can only be used by [[Characters|Njord]]. Does not appear as loot.
+
| ||Hands || Infinite || N/A || 1 Shot per half beat || Can only be used by [[Characters|Njord]]. Does not appear as loot.
 
|}
 
|}

Revision as of 21:32, 19 September 2020

In Game Name Magazine Capacity Reload Time Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawn-off shotgun 2 2 taps 1 Shot per half beat None
Automatic Shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Bolt-action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Energy Rocket Launcher Infinite N/A 1 Shot per beat Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
Hands Infinite N/A 1 Shot per half beat Can only be used by Njord. Does not appear as loot.