Difference between revisions of "Weapons"

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| ||Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
 
| ||Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
 
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| ||Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
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| ||Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, Must be "pumped" after each shot, using a half beat
 
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| ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
 
| ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  

Revision as of 00:01, 20 September 2020

In Game Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat 1 Damage, None
Pistol Shotgun 4 3 taps 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat 2 damage, None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
Sawn-off shotgun 2 2 taps 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Automatic Shotgun 6 3 taps 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Bolt-action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 2 damage, Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 6 damage, Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Energy Rocket Launcher Infinite N/A 1 Shot per beat Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
Hands Infinite N/A 1 Shot per half beat Can only be used by Njord. Does not appear as loot.