Difference between revisions of "Weapons"

From BPM Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics  
 
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics  
 
|-
 
|-
| [[File:Pistol.png]] ||Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None  
+
| [[File:Pistol.png]] || Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None  
 
|-
 
|-
 
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
 
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
Line 12: Line 12:
 
| [[File:Revolver.png]] || Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None
 
| [[File:Revolver.png]] || Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None
 
|-
 
|-
| [[File:HandCannon.png]] || Hand Cannon || 4 || 3 taps || 1 Shot per half beat || 4 to 3 damage (max range), None
+
| [[File:HandCannon.png]] || Quad Shot || 4 || 3 taps || 1 Shot per half beat || 4 to 3 damage (max range), None
 
|-
 
|-
| [[File:SubmachineGun.png]] || SMG || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
+
| [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
 
|-
 
|-
| [[File:DoubleBarrel.png]] || Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
+
| [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
 
|-
 
|-
 
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
 
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
 
|-
 
|-
| [[File:Winnie.png]] || Winchester || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
+
| [[File:Winnie.png]] || Lever Action || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
 
|-
 
|-
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, Grenades air detonate  
+
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat
 
|-
 
|-
 
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing
 
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing
Line 28: Line 28:
 
| [[File:RailGun.png]] || Railgun || 3 || 3 taps || 1 Shot per beat || ~11 damage
 
| [[File:RailGun.png]] || Railgun || 3 || 3 taps || 1 Shot per beat || ~11 damage
 
|-  
 
|-  
| [[File:MiniGun.png]] ||Gatling Gun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
+
| [[File:MiniGun.png]] || Gatling Gun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
 
|-
 
|-
 
| [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
| [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
Line 34: Line 34:
 
| [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)
 
| [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)
 
|-
 
|-
| [[File:BigGun.png]] || Energy Rocket Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Rockets have bigger explosion radius than normal rocket launcher but move slower
+
| [[File:BigGun.png]] || Fireball Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower
 
|-
 
|-
 
| [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.
 
| [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.
 
|}
 
|}

Revision as of 23:51, 20 September 2020

Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage


Icon Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol.png Pistol 8 2 taps 1 Shot per half beat 1 Damage, None
Blaster.png Shotgun Pistol 4 3 taps 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver.png Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat 2 damage, None
HandCannon.png Quad Shot 4 3 taps 1 Shot per half beat 4 to 3 damage (max range), None
SubmachineGun.png Burst SMG 21 2 taps 1 Shot per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
DoubleBarrel.png Sawn-off Shotgun 2 2 taps 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Shotgun.png Pump Shotgun 6 3 taps 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Winnie.png Lever Action 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 2 damage, long base range, Must be "pumped" after each shot, using a half beat
GrenadeLauncher.png Grenade launcher 6 3 taps 1 Shot per beat 4 damage, grenades detonate automatically after a half beat
RocketLauncher.png Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 6 damage, Rockets have slight homing
RailGun.png Railgun 3 3 taps 1 Shot per beat ~11 damage
MiniGun.png Gatling Gun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
AlienBlaster.png Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
SpreadPistol.png Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
BigGun.png Fireball Launcher Infinite N/A 1 Shot per beat 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower
MagicHands.png Hands Infinite N/A 1 Shot per half beat 1 damage, Can only be used by Njord. Does not appear as loot.