Weapons

From BPM Wiki
Revision as of 15:42, 2 October 2021 by StickEE (76561198963320854) (talk | contribs) (Fixed a few grammar, punctuation and consistency issues)
Jump to navigation Jump to search

Weapons are your main tools to fight against the forces of the underworld. Weapons can be obtained from GridRoomArmoury.png Muninn's armory, certain chests, or certain altars.

NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.

Weapon list

Weapons with the Pump-Action mark have a mechanic where after each shot you have to "pump" the weapon, may be used on half beat.

Weapons with the Hand Reload mark have a unique reloading mechanic, where you tap the reload once to start the reload, then tap the reload button for all the ammo slots you consumed. So to reload 6 bullets from an empty magazine, you will have to tap "reload" 7 times.

Weapons with the Shotgun mark shoot a spread of pellets, the damage is written as the sum of all pellets.

Icon Name Tier Magazine Capacity Reload Time Fire rate Type Damage/Unique Characteristics
Pistol.png Pistol 1 8 2 half beats 1 Shot per half beat Hitscan 50 Damage, short range
Blaster.png Shotgun pistol 1 4 3 half beats 1 Shot per half beat Hitscan Shotgun, 160 (close) to 16.5 (far) damage
Revolver.png Revolver 1 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per half beat Hitscan Hand Reload, 100 damage, Some recoil
HandCannon.png Haunted revolver 1 4 3 half beats 1 Shot per half beat Explosive Hitscan 250 (close) to 150 (far) damage, None
SubmachineGun.png Burst SMG 1 21 2 half beats 1 Burst per half beat Hitscan (3*50=) 150 damage, short range
Shotgun.png Pump shotgun 1 6 3 half beats 1 Shot per beat Hitscan Shotgun, Pump-Action, 240 (close) to 50 (far) damage
DoubleBarrel.png Sawn-off shotgun 2 2 2 half beats 1 Shot per half beat Hitscan Shotgun, 288 (close) to 16.5 (far) damage, None
Winnie.png Lever action 2 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat Hitscan Pump-Action, Hand Reload, 135 damage, long base range
GrenadeLauncher.png Grenade launcher 2 6 3 half beats 1 Shot per beat Explosive Physics Projectile 250 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)
RocketLauncher.png Rocket launcher 2 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat Explosive Projectile Hand Reload, 300 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)
RailGun.png Gauss cannon 2 3 3 half beats 1 Shot per beat Hitscan 450 damage, Fires through walls.
EnergyCannon.png Energy cannon 2 1 1 + 1 per ammo 1 Shot per beat Explosive Hitscan Hand Reload, 2000 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with ItemTwiceGloves.png Quarternote. Rocket-jump (huge in small range)
MiniGun.png Minigun 2 30 3 half beats Initially one shot per beat, spools up to 8 shots per beat Hitscan 50 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).
AlienBlaster.png Raygun 3 Infinite N/A 1 Shot per half beat Projectile 350 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.
SpreadPistol.png Charge pistol 3 Infinite N/A 1 Shot per beat Explosive Hitscan 350 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)
BigGun.png Fireball launcher 3 Infinite N/A 1 Shot per beat Explosive Physics Projectile 200 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)
MagicHands.png Hands N/A Infinite N/A 1 Shot per half beat Projectile 50 damage, Can only be used by Njord. Does not appear as loot.
BoltActionRifle.png Bolt-action rifle 2 4 3 half beats 1 Shot per beat Hitscan Pump-Action, 150 Damage, Very long (infinite?) range. Slightly pushes enemies away.
Garand.png Garand 1 3 1 half beat 1 Shot per half beat Hitscan 90 Damage, very long range
DoubleTap.png Double-tap 2 6 2 half beats 1 Burst per beat Hitscan Shotgun, Pump-Action, 480 Damage, 2 shots per burst,.
File:GoldenPistol.png Golden pistol 2 4 2 half beats 1 shot per half beat Hitscan 300 Damage, has the same range as the pistol