Weapons

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Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage


Icon Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol.png Pistol 8 2 taps 1 Shot per half beat 1 Damage, None
Blaster.png Shotgun Pistol 4 3 taps 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver.png Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat 2 damage, None
HandCannon.png Hand Cannon 4 3 taps 1 Shot per half beat 4 to 3 damage (max range), None
SubmachineGun.png SMG 21 2 taps 1 Shot per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
DoubleBarrel.png Sawn-off shotgun 2 2 taps 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Shotgun.png Pump Shotgun 6 3 taps 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Winnie.png Winchester 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 2 damage, long base range, Must be "pumped" after each shot, using a half beat
GrenadeLauncher.png Grenade launcher 6 3 taps 1 Shot per beat 4 damage, Grenades air detonate
RocketLauncher.png Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 6 damage, Rockets have slight homing
RailGun.png Railgun 3 3 taps 1 Shot per beat ~11 damage
MiniGun.png Gatling Gun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
AlienBlaster.png Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
SpreadPistol.png Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
BigGun.png Energy Rocket Launcher Infinite N/A 1 Shot per beat 4 damage, Rockets have bigger explosion radius than normal rocket launcher but move slower
MagicHands.png Hands Infinite N/A 1 Shot per half beat 1 damage, Can only be used by Njord. Does not appear as loot.