Abilities

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Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate[edit]

Ultimate abilities are represented by books.

Ability Description Cooldown Effects
Elli's Touch UltimateHeal.png Heal 64 beats
  • Heals 25 HP.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Jarnbjorn UltimateGrenade.png Explosive orb 1 room
  • Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
The Quest The Quest.png Take the quest 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
Odin's Blessing UltimateRegenHealth.png Renerate health over time 1 room
  • Heals 51 HP over a span of a few seconds.
  • Upgrades with ability skill(?)
  • Does not work on Odr, Sanngriðr and Herfjötur.
  • Description is a typo of Regenerate.
Celestial Drumroll UltimateKamekaze.png Snap Fingers 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  • One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the ConsumableAbility.png Ability stat.
Barter UltimateDiscount.png Discount Shop Items 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Does discount ConsumableDamage.png Damage Up and ConsumableClipUp.png Clip Up but not weaponry in GridRoomArmoury.png Muninn's armory.
  • Has no effect on other rooms.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the ItemReductChest.png Battle Lion Shield and finding said room early in each stage.
Cursed Luck UltimateLuckCurse.png Generate luck, lose health None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Hermóðr's Enchantment UltimateSpeed.png Buff speed 1 beat
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches UltimateMidas.png Raining coin 2 rooms
  • Spawns 3 coins, and an additional coin for each ConsumableAbility.png Ability point.
Valkyrie's Call UltimateAlliedAngel.png Call angelic helper 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
    • If Maniac is active, a second angel will be summoned.
Mjolnir UltimateMegaShot.png Mega shot 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing UltimateGiveShield.png Grant Shield 5 rooms
  • Grants 25 shields.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Sigyn's Help UltimateGenerateChest.png Generate a chest 16 kills
  • Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
Banking Banking.png Withdraw coin from bank 1 half-beat
  • You get 1 coin, but you lose 1 coin from your bank account.
Geri's Audit Geri's Audit.png Convert all items to coins 2 rooms
  • Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.

Secondary[edit]

Secondary abilities are represented by scrolls.

Ability Description Cooldown Effects
Fire Bolt SecondaryCursedFireball.png Damage over time 4 beats
  • Projectile that lights an enemy on fire, dealing damage over time.
  • Penetrates enemy shields.
Mortal Curse SecondaryMarkForDeath.png Mark for death 2 beats
  • Marked enemies take damage over time until death (50 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst SecondaryCursedFlak.png Fire spread of projectiles 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~50 damage each.
Valkyrie's Veil SecondaryManaShield.png Negate first enemy attack 10 kills
  • When used, activates a shield effect that will absorb one source of damage and then pop.
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
    • Disappears when entering a new floor.
    • Does not stack.
Celestial Wave SecondaryCursedDamageAll.png Damage all enemies 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap SecondaryClapExplosion.png Explosive clap 2 beats
  • AoE explosion centered on you.
Frost Bolt SecondaryFreeze.png Freeze enemies for time 4 beats
  • Freeze enemies for 3 half beats.
Block SecondaryBlockArm.png Block attack for time 4 beats
  • Blocks all damage from all directions for 3 half beats + 1 half beat per 3 ConsumableAbility.png Ability points[verification needededit?].
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
Steal Life SecondaryVamp.png Steal health from enemy 2 beats
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport SecondaryTeleport.png Teleport to point 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper SecondarySpawnBarrel.png Conjure barrel 1 beat
  • Spawns an explosive barrel that detonates when shot.
    • Can have up to 10 barrels spawned at once.
    • Weapons affected by penetrating items will not cause barrels to explode.
Undying Strength SecondaryUnrelenting.png Unkillable for time 16 beats
  • Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
    • Does not prevent death on Odr, Sanngriðr or Herfjötur.
    • Does not prevent death from using Cursed Luck when at or below 25 HP.
Rhythm Burst SecondaryBurstAttack.png Rhythmic blasts of energy 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).
  • Number of projectiles = ability stat + 2
  • Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
  • Damage over time from each projectile stacks.
Snipe Snipe.png 8 beats
  • Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
Burning Coin Burning Coin.png Throw a coin 1 beat
  • Lose 1 coin to throw projectile that deals 1000 damage and applies SecondaryCursedFireball.png Fire Bolt's damage over time. Small rocket-jump.

Movement[edit]

Movement ability can't be changed once in-game. All except Odr's work the same.

Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.

Ability Cooldown Effect
Dash CenterAbilityInsideFlash.png 1 beat Move Quickly
Dash/Fly (Odr and sometimes Rún) AuxFly.png 1 beat Move Quickly/Fly
Dash (Retro Run Challenge Only) AuxRetro.png 1 beat Move Quickly
Dash (Full Auto Challenge Only) AuxFullAuto.png 1 half beat Move Quickly
Dash (Supertime Challenge Only) AuxTimeStep.png 1 beat Move Quickly