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== Tips for specific Valkyries == === Göll === * Being well rounded at 100 Health, [[Göll]] can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades. * Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial. * Göll can utilize almost all equipment very well, and does not need to find specific items to make a run easier. === Freyr === * Remember you can gain max HP upgrades as [[Freyr]]. Slowly building max health over a run while keeping armor replenished is a generally helpful strategy. * Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased {{StatLink|Damage}} stat. * Finding a {{ItemLink|Shield Converter}} early on can make the run much easier. === Hildr === * With low health and high {{StatLink|Speed}}, players must use [[Hildr]]'s speed to focus on dodging attacks. * Since Hildr starts off with a {{ItemLink|Key}}, players can find an early [[ability]], [[weapon]], or [[equipment]] item to aid in quickly moving through early floors. === Njord === * Since [[Njord]] cannot equip any weapon, he can largely focus spending coins on health and [[stats|stat]] boosts. This is aided by Njord starting with {{coins|7}} for early purchases of [[equipment]] in Huginn's Shop. === Odr === * Players can reach high speeds by strafing in circles while flying with [[Odr]]. Use this to easily dodge attacks. * Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible. === Herfjötur === * [[Herfjötur]]'s coin health mechanic makes your economy a bit difficult, as purchases cost your health. Your options are also restricted, because most defensive items have no effect on you. As such, you want to accrue small upgrades when you can maintain a comfortable health buffer, and you are primarily looking for items that grant offensive capability or speed. ** A buffer of two or three extra hit points' worth (4/8 coins) is often enough to not die to strays. Trying to maintain more accumulates losses that could have been used for upgrades. ** Herfjötur's starting rifle has good damage and range and better weapons are rather costly, so there is no need to replace it for the most part. However, it has rather low clip size, so you may want to increase its ammo capacity. * Avoid picking up more coins than necessary before you have cleared the room. While it is a bit riskier, it is twice as efficient to recover the lost "health" by picking up coins after getting hit than increase it by hoarding coins beforehand. For example, if you are at 4 coins, picking up another 4 coins immediately only grants you one extra hit point. However, if you were to pick up a coin every time you drop to 1 coin, those 4 coins can let you take 4 extra hits.
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