Difference between revisions of "Gameplay tips"
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* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click. | * '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click. | ||
* '''Try binding reload to a mouse button (like right-click).''' | * '''Try binding reload to a mouse button (like right-click).''' | ||
− | * '''You can sprint by holding down | + | * '''You can sprint by holding down dash (default keybind: <kbd>Shift</kbd>)''' |
− | * '''Jump going up a ramp.''' You can jump higher | + | * '''Jump going up a ramp.''' You can jump higher while going up ramps and stairs use this to reach new heights and secrets (for reference you can jump up to huggin's back on Asgard 1) (not actually sure if it's useful but now you know) |
+ | * '''Check your surroundings.''' Take a quick look around when entering a room to avoid getting hit by an enemy hiding in the near corner and take note of any enemies you need to quickly deal with. | ||
== Combat Tips == | == Combat Tips == | ||
− | * The {{AbilityLink|Fire Bolt}} ability is generally a powerful one since the fire effect bypasses enemy shields, therefore damaging their weak points. Very effective against | + | * The {{AbilityLink|Fire Bolt}} ability is generally a powerful one since the fire effect bypasses enemy shields, therefore damaging their weak points. Very effective against [[Guardian]]s, [[Mechanised Monstrosity|Mechanised Monstrosities]], [[Jötunn Guard]]s and [[Minotaur]]s. {{AbilityLink|Mortal Curse}} bypasses enemy shields in the same way. |
== Tips for specific Valkyries == | == Tips for specific Valkyries == | ||
=== Göll === | === Göll === | ||
− | * Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades. | + | * Being well rounded at 100 Health, [[Göll]] can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades. |
* Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial. | * Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial. | ||
* Göll can utilize almost all equipment very well, and does not need to find specific items to make a run easier. | * Göll can utilize almost all equipment very well, and does not need to find specific items to make a run easier. | ||
=== Freyr === | === Freyr === | ||
− | * Remember you can gain max HP upgrades as Freyr. Slowly building max health over a run while keeping armor replenished is a generally helpful strategy. | + | * Remember you can gain max HP upgrades as [[Freyr]]. Slowly building max health over a run while keeping armor replenished is a generally helpful strategy. |
* Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased {{StatLink|Damage}} stat. | * Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased {{StatLink|Damage}} stat. | ||
* Finding a {{ItemLink|Shield Converter}} early on can make the run much easier. | * Finding a {{ItemLink|Shield Converter}} early on can make the run much easier. | ||
=== Hildr === | === Hildr === | ||
− | * With low health and high {{StatLink|Speed}}, players must use Hildr's speed to focus on dodging attacks. | + | * With low health and high {{StatLink|Speed}}, players must use [[Hildr]]'s speed to focus on dodging attacks. |
* Since Hildr starts off with a {{ItemLink|Key}}, players can find an early [[ability]], [[weapon]], or [[equipment]] item to aid in quickly moving through early floors. | * Since Hildr starts off with a {{ItemLink|Key}}, players can find an early [[ability]], [[weapon]], or [[equipment]] item to aid in quickly moving through early floors. | ||
=== Njord === | === Njord === | ||
− | * Since Njord cannot equip any weapon, he can largely focus spending coins on health and [[stats|stat]] boosts. This is aided by Njord starting with {{coins|7}} for early purchases of [[equipment]] in Huginn's Shop. | + | * Since [[Njord]] cannot equip any weapon, he can largely focus spending coins on health and [[stats|stat]] boosts. This is aided by Njord starting with {{coins|7}} for early purchases of [[equipment]] in Huginn's Shop. |
=== Odr === | === Odr === | ||
− | * Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks. | + | * Players can reach high speeds by strafing in circles while flying with [[Odr]]. Use this to easily dodge attacks. |
* Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible. | * Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible. | ||
+ | |||
+ | === Herfjötur === | ||
+ | * [[Herfjötur]]'s coin health mechanic makes your economy a bit difficult, as purchases cost your health. Your options are also restricted, because most defensive items have no effect on you. As such, you want to accrue small upgrades when you can maintain a comfortable health buffer, and you are primarily looking for items that grant offensive capability or speed. | ||
+ | ** A buffer of two or three extra hit points' worth (4/8 coins) is often enough to not die to strays. Trying to maintain more accumulates losses that could have been used for upgrades. | ||
+ | ** Herfjötur's starting rifle has good damage and range and better weapons are rather costly, so there is no need to replace it for the most part. However, it has rather low clip size, so you may want to increase its ammo capacity. | ||
+ | * Avoid picking up more coins than necessary before you have cleared the room. While it is a bit riskier, it is twice as efficient to recover the lost "health" by picking up coins after getting hit than increase it by hoarding coins beforehand. For example, if you are at 4 coins, picking up another 4 coins immediately only grants you one extra hit point. However, if you were to pick up a coin every time you drop to 1 coin, those 4 coins can let you take 4 extra hits. |
Latest revision as of 17:38, 5 August 2024
This page contains some general tips and tips against specific enemies.
Contents
General Tips[edit]
- Strafe like there's no tomorrow. Most enemies don't lead their projectiles so if you keep moving they'll miss.
- Try to keep moving forward and not going back. Enemies will fire projectiles to your last known location. Don't run back to that location.
- Try to be in the air often. Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.
- Everything is predictable. Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.
- Focus on strafing and moving OVER shooting. It's more important to avoid damage than deal it out.
- Take it easy. Mechanics can take a while to learn, so keep at it and it will click.
- Try binding reload to a mouse button (like right-click).
- You can sprint by holding down dash (default keybind: Shift)
- Jump going up a ramp. You can jump higher while going up ramps and stairs use this to reach new heights and secrets (for reference you can jump up to huggin's back on Asgard 1) (not actually sure if it's useful but now you know)
- Check your surroundings. Take a quick look around when entering a room to avoid getting hit by an enemy hiding in the near corner and take note of any enemies you need to quickly deal with.
Combat Tips[edit]
- The Fire Bolt ability is generally a powerful one since the fire effect bypasses enemy shields, therefore damaging their weak points. Very effective against Guardians, Mechanised Monstrosities, Jötunn Guards and Minotaurs. Mortal Curse bypasses enemy shields in the same way.
Tips for specific Valkyries[edit]
Göll[edit]
- Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.
- Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.
- Göll can utilize almost all equipment very well, and does not need to find specific items to make a run easier.
Freyr[edit]
- Remember you can gain max HP upgrades as Freyr. Slowly building max health over a run while keeping armor replenished is a generally helpful strategy.
- Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat.
- Finding a Shield Converter early on can make the run much easier.
Hildr[edit]
- With low health and high Speed, players must use Hildr's speed to focus on dodging attacks.
- Since Hildr starts off with a Key, players can find an early ability, weapon, or equipment item to aid in quickly moving through early floors.
Njord[edit]
- Since Njord cannot equip any weapon, he can largely focus spending coins on health and stat boosts. This is aided by Njord starting with 7 for early purchases of equipment in Huginn's Shop.
Odr[edit]
- Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.
- Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible.
Herfjötur[edit]
- Herfjötur's coin health mechanic makes your economy a bit difficult, as purchases cost your health. Your options are also restricted, because most defensive items have no effect on you. As such, you want to accrue small upgrades when you can maintain a comfortable health buffer, and you are primarily looking for items that grant offensive capability or speed.
- A buffer of two or three extra hit points' worth (4/8 coins) is often enough to not die to strays. Trying to maintain more accumulates losses that could have been used for upgrades.
- Herfjötur's starting rifle has good damage and range and better weapons are rather costly, so there is no need to replace it for the most part. However, it has rather low clip size, so you may want to increase its ammo capacity.
- Avoid picking up more coins than necessary before you have cleared the room. While it is a bit riskier, it is twice as efficient to recover the lost "health" by picking up coins after getting hit than increase it by hoarding coins beforehand. For example, if you are at 4 coins, picking up another 4 coins immediately only grants you one extra hit point. However, if you were to pick up a coin every time you drop to 1 coin, those 4 coins can let you take 4 extra hits.