| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||
* Instantly kills low health enemies in the room,percentage based.
* Instantly kills low health enemies in the room,percentage based.
* The name is likely a typo of ''Trampling Boots''.
* The name is likely a typo of ''Trampling Boots''.
Revision as of 21:34, 18 January 2022
In BPM: BULLETS PER MINUTE, Items come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.
Equipables are items that you can carry in your equipment slots after interacting with them. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. Adventurer's Fedora). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated.
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a Prestige altar, up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
Headwear
Item
Description
Effects
Circlet of the Serpentine
Vamp health on damage
Dealing damage heals 1-3 points of health. Affected by Gunnr's Bracer.
Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive.
Ymir's Crown
Echoes your attacks
When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage[verification needed • edit • ?].
Helm of Rage
Increase damage with perfect rhythm
Damage is increased based on your current multiplier.
Deadeye Lens
Autoaim
Increases the size of the crosshair making the natural autoaim more effective.
Helm of Precision
Critical Multiplier
Increases the damage you deal when hitting an enemy's critical point.
Speed is increased based on your current multiplier.
Horned Shot
Explosive shots
Shots create a small explosion on impact.
Equity
Reflects damage
Enemies that damage you are damaged.
Adventurer's Fedora
Rotate ability slots
Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
This allows you to equip multiple items of the same kind.
The Secret Chord
Opening Mega Shot
Charges after room clear. After charging, your first shot deals extra damage in an AoE.
Selðr's Hat
Mind Flay
Damages enemies in the area around your character, indicated by the circles emanating outwards.
Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.
Ogre's Helm
Spread Shot
(poorly known)
Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain)
Unknown behaviour with hitscan weapons (bullets and lazers)
Reduces range of bullet based weapons
The damage from Giant Slayer Boots does not decrease, as does the damage of weapons
Fluffy
Reload Empowers Next Shot
Increases damage of next shot after reload, turning the ammo counter blue as indication
Helm-Heim
Enemies Fragment on Death
On death, enemies will spray 8(?) projectiles horizontally in a small radius around them, dealing (?) damage each
Mani
Chance to freeze enemy on hit
chance to freeze enemy on hit for 1-2 seconds
Short Horned
Luck Up on Floor Completion
Gain +1 Luck upon entering a new floor.
Armor
Item
Description
Effects
Storm
Cleaving
Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
Berserker's Arm
Critical
Increases damage when hitting critical spots.
Lion Heart
One more life
Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.
Works on Sanngriðr.
Works on Odr.
Dragon's Skin
Shield regeneration
Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.
Incoming damage prioritizes the regenerating shield.
Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??.
Does not affect amount of coins lost as Herfjötur
Springhel
Jump up
Drastically increases jump height
Svalinn
Generate shield when still
Grants 25 shield that regenerates back at a rate of 5 every beat if lost.
Weapons shoot twice each shot - consuming twice the ammo.
Does not work with Minigun or Energy Cannon.
Does work with Njords Magic Hands.
The name is likely a typo of Quarternote.
Golden Bracelet
Find more gold
Enemies have higher chance to drop gold.
Asp's Whisper
Shots slow enemies
Dealing damage slows enemies.
Go Faster Glove
Speed Up
Drastically increases speed.
Does not stack with Odin's Sneakers.
Memento Mori
Cleaving
Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
Loki's Bargain
Sacrifice slot for stats
Increases all stats by 1 while worn.
When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
Dwarven Braclet
Reveal map
Shows all rooms on minimap.
Typo of Bracelet.
Dwarven Ring
Transforms projectiles
Changes ammo type to exploding fireballs.
Fireballs deal (at least) 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.
Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.
Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.
Raven God
Super Range
Six-Shooter
Double time reload
Allows reloading to be activated twice as fast.
Megingjord
Carry two weapons
Allows the wearer to hold 2 weapons.
Press 3 to switch between the weapons.
The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.
Njord cannot make use of this item.
WARNING Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a "trash" weapon and making it your unequipped weapon before using prestige.
Footwear
Item
Description
Effects
Rhythmic Chaos Boots
Strike to the beat
When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
Afterwards, deals damage to nearby enemies once every 4 beats.
Tampling Boots
Finishes off low health opponents
Instantly kills low health enemies in the room,percentage based.
The name is likely a typo of Trampling Boots.
Poison Boots
Lay Creep
You leave behind a poisonous trail that damages enemies that come into contact with it.
Tumbler's Boots
Tumble when firing
Every successful hit on an enemy causes you to perform a small dash.
Giant Slayer Boots
Deal percentage health damage
Your attacks deal extra damage equal to 3% of enemy's current health per hit.
Provided every time in Helheim II after you put 100 coins in the Dish across all your runs.
Skates of Strafe
Speed Multiplier
Every multiplier increases movement speed, up to 4x the normal speed.
Boots of Rock
Explode on landing
Whenever you land you create a small explosion around yourself.
Angelic Boots
Activate Jump
Allows you to triple jump.
Activate to super jump, useful to reach hidden areas.
Odin's Sneakers
Speed Up
Increases your movement speed.
Does not stack with Go Faster Glove
Spurs of Justice
Critical hits deal damage over time
Attacks that hit a critical weakpoint also inflict a DoT.
Seiðr's Blessing
Enemies die over time
Enemies in room will take passive damage one after another (not certain)
Hermod's Greaves
Speed and Range up
(exact bonus is not certain)
Aslög's Clogs
Sprinting Explodes
Sprinting leaves behind a trail of small bombs
Leaves behind bombs when moving above a certain speed without sprinting, such as jumping while moving (more testing required)
Njord's Greaves
Enemies drop coins
Hitting enemies with your weapon has a chance to drop 1 gold.
Consumables
Consumables are items that only benefit the player once, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see Chests for more precisions).
Item
Appearance
Description
Coin
A single coin.
Coin Bag
Grants a random number of coins between 3-5.
Key
Grants one key which allows you to open one locked chest or door.
Skeleton Key
An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.
You can still place keys in the Devil Altar as if you had normal keys and guarantee a reward.
Clip Up
Increases clip size by 1.
Clip count is applied to new weapons.
Small Healing Potion
Heals for 25 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Large Healing Potion
Heals for 50 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Heart Container
Increases max HP by 25 (does not increase current HP to match) up to 400 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Shield
Grants 25 shield.
No effect when used by Odr, Sanngriðr or Herfjötur.