|
|
Line 1: |
Line 1: |
− | '''Items''' can be found in chests, shops and special rooms. | + | '''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies. |
| | | |
| == Equipment == | | == Equipment == |
Revision as of 08:51, 3 October 2020
Items can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.
Equipment
There are 4 different slots: footwear, handwear, headwear and armor. You can only have one piece of equipment per slot.
Head
Item |
Description |
Effects
|
Template:ItemAnchor |
Vamp health on damage |
- Dealing damage heals 1-3 points of health. Affected by Gunnr's Bracer.
|
Template:ItemAnchor |
Echoes your attacks |
- When you hit an enemy, an extra projectile will be fired at them.
|
Template:ItemAnchor |
Increase damage with perfect rhythm |
- Damage is increased based on your current multiplier.
|
Template:ItemAnchor |
Autoaim |
- Increases the size of the crosshair making the natural autoaim more effective.
|
Template:ItemAnchor |
Critical Multiplier |
- Critical chance increases with with beat multiplier.
|
Template:ItemAnchor |
Timed Explosives |
- Enemies explode a short time after damaging them.
|
Template:ItemAnchor |
Speed multiplier |
- Multiplier gets stronger as your speed increases. [verification needed • edit • ?]
|
Template:ItemAnchor |
Explosive shots |
|
Template:ItemAnchor |
Reflects damage |
- Enemies that damage you are damaged.
|
Template:ItemAnchor |
Rotate ability slots |
- Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
- This allows you to equip multiple items of the same kind.
|
Template:ItemAnchor |
Opening Mega Shot |
- Charges after room clear. After charging, your first shot deals extra damage in an AoE.
|
Template:ItemAnchor |
Mind Flay |
- Damages enemies in the area around your character, indicated by the circles emanating outwards.
|
Armor
Item |
Description |
Effects
|
Template:ItemAnchor |
Cleaving |
- Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
|
Template:ItemAnchor |
Critical |
- Increases damage when hitting critical spots.
|
Template:ItemAnchor |
One more life |
- Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
- If your character's max health is less than 50, it will only restore that much HP.
- Works on Odr.
|
Template:ItemAnchor |
Shield regeneration |
- Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
- Incoming damage prioritizes the regenerating shield.
- Allows using Damocles' sword for free.
|
Template:ItemAnchor |
Solar flares |
- Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
|
Template:ItemAnchor |
Double damage |
- [What sources of damage does it double? • edit • ?]
|
Template:ItemAnchor |
Infinite Ammo |
- Infinite clip size (no need to reload).
|
Template:ItemAnchor |
Cooldown Reduction |
- Reduces the cooldown of abilities by 50%.
- Allows firing, reloading and dodging twice as fast.
|
Template:ItemAnchor |
Armor |
- Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
- Glass modifier doubles damage after armor reduction.
|
Hands
Item |
Description |
Effects
|
Template:ItemAnchor |
Shots penetrate walls and enemies |
- Only works with hitscan weapons. Projectiles will still detonate on impact.
|
Template:ItemAnchor |
Take to flight |
- Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
|
Template:ItemAnchor |
Pure Goodness |
- When worn, increases all stats by 1 and grants 25 max HP.
- When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
|
Template:ItemAnchor |
Increase Healing Effects |
- Doubles healing effects from all sources.
|
Template:ItemAnchor |
Penetrating Shots |
|
Template:ItemAnchor |
Double shots |
- Weapons shoot twice each shot - consuming twice the ammo.
- Does not work with Minigun
- The name is likely a typo of Quarternote.
|
Template:ItemAnchor |
Find more gold |
- Enemies have higher chance to drop gold.
|
Template:ItemAnchor |
Shots slow enemies |
- Dealing damage slows enemies.
|
Template:ItemAnchor |
Speed Up |
- Drastically increases speed.
|
Template:ItemAnchor |
Cleaving |
- Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
|
Template:ItemAnchor |
Sacrifice slot for stats |
- Increases all stats by 1 while worn.
|
Feet
Item |
Description |
Effects
|
Template:ItemAnchor |
Strike to the beat |
- When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
- Afterwards, deals damage to nearby enemies once every 4 beats.
|
Template:ItemAnchor |
Finishes off low health enemies |
- Instantly kills low health enemies in the room. [with one hit left? percentage based? • edit • ?]
- The name is likely a typo of Trampling Boots.
|
Template:ItemAnchor |
Lay Creep |
- You leave behind a poisonous trail that damages enemies that come into contact with it.
|
Template:ItemAnchor |
Tumble when firing |
- Every successful hit on an enemy causes you to perform a small dash.
|
Template:ItemAnchor |
Deal percentage health damage |
- Your attacks deal extra damage equal to a percentage of their [current or max? • edit • ?] health.
- Provided every time in Helheim II after you put 100 coins in the Dish across all your runs.
|
Template:ItemAnchor |
Speed Multiplier |
- Every multiplier increases movement speed, up to 4x the normal speed.
|
Template:ItemAnchor |
Explode on landing |
- Whenever you land you create a small explosion around yourself.
|
Template:ItemAnchor |
Jump Up |
- Allows you to triple jump.
- Activate to super jump, useful to reach hidden areas.
|
Template:ItemAnchor |
Speed Up |
- Increases your movement speed.
|
Template:ItemAnchor |
Critical hits deal damage over time |
- Attacks that hit a critical weakpoint also inflict a DoT.
|
Consumables