Difference between revisions of "Items"
(Added Cursed Iron's and Golden Bracelet's secondary effects) |
(Improved formatting and clarified descriptions of nearly all equipables) |
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== Equipables == | == Equipables == | ||
− | '''Equipables''' are items that you can carry in your equipment slots after interacting with them. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated. | + | '''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated. |
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables. | There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables. | ||
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|- | |- | ||
− | | {{RichAnchor|Helm of Rage}} || | + | | {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm || |
* Damage is increased based on your current multiplier. | * Damage is increased based on your current multiplier. | ||
|- | |- | ||
| {{RichAnchor|Deadeye Lens}} || Autoaim || | | {{RichAnchor|Deadeye Lens}} || Autoaim || | ||
− | * | + | * Natural autoaim is made much more effective. The crosshair's size is increased to reflect this. |
|- | |- | ||
− | | {{RichAnchor|Helm of Precision}} || Critical | + | | {{RichAnchor|Helm of Precision}} || Critical multiplier || |
* Increases the damage you deal when hitting an enemy's critical point. | * Increases the damage you deal when hitting an enemy's critical point. | ||
|- | |- | ||
− | | {{RichAnchor|Hat of Madness}} || Timed | + | | {{RichAnchor|Hat of Madness}} || Timed explosives || |
− | * Enemies explode | + | * Enemies explode 1 beat after damaging them. |
+ | * If an enemy is killed, the explosion will still happen 1 beat later, often at an unrelated position. | ||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Equity}} || | + | | {{RichAnchor|Equity}} || Reflect damage || |
− | * Enemies that damage you are | + | * Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|The Secret Chord}} || Opening | + | | {{RichAnchor|The Secret Chord}} || Opening mega shot || |
* Charges after room clear. After charging, your first shot deals extra damage in an AoE. | * Charges after room clear. After charging, your first shot deals extra damage in an AoE. | ||
|- | |- | ||
− | | {{RichAnchor| | + | | {{RichAnchor|Seiðr's Hat}} || Mind flay || |
* Damages enemies in the area around your character, indicated by the circles emanating outwards. | * Damages enemies in the area around your character, indicated by the circles emanating outwards. | ||
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | * Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | ||
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|- | |- | ||
− | | {{RichAnchor|Ogre's Helm}} || Spread | + | | {{RichAnchor|Ogre's Helm}} || Spread shot || |
* '''(poorly known)''' | * '''(poorly known)''' | ||
− | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain) | + | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain). |
− | * | + | * By the same principle, hitscan weapons become shotguns. |
− | * Reduces range of bullet based weapons | + | * Reduces range of bullet based weapons. |
− | * The damage from Giant Slayer Boots | + | * The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective. |
| | | | ||
|- | |- | ||
− | | {{RichAnchor|Fluffy}} || Reload | + | | {{RichAnchor|Fluffy}} || Reload empowers next shot || |
− | * Increases damage of next shot after reload, turning the ammo counter blue as indication | + | * Increases damage of next shot after reload, turning the ammo counter blue as indication. |
+ | * Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus. | ||
|- | |- | ||
− | | {{RichAnchor|Helm-Heim}} || Enemies | + | | {{RichAnchor|Helm-Heim}} || Enemies fragment on death || |
− | * On death, enemies will spray | + | * On death, enemies will spray 16(?) projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP.{{verification needed}} |
|- | |- | ||
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit || | | {{RichAnchor|Mani}} || Chance to freeze enemy on hit || | ||
− | * chance to freeze enemy on hit for 1-2 seconds | + | * chance to freeze enemy on hit for 1-2 seconds. |
|- | |- | ||
− | | {{RichAnchor|Short Horned}} || Luck | + | | {{RichAnchor|Short Horned}} || Luck up on floor completion|| |
− | * Gain +1 Luck upon entering a new floor. | + | * Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped. |
|} | |} | ||
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|- | |- | ||
| {{RichAnchor|Berserker's Arm}} || Critical || | | {{RichAnchor|Berserker's Arm}} || Critical || | ||
− | * Increases damage when hitting critical spots. | + | * Increases damage when hitting critical spots. An extra 'clink' sound effect indicates this. |
|- | |- | ||
| {{RichAnchor|Lion Heart}} || One more life || | | {{RichAnchor|Lion Heart}} || One more life || | ||
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | * Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | ||
− | * Works on Sanngriðr | + | * Works on Odr and Sanngriðr. |
− | |||
* Disappears if activated with button. | * Disappears if activated with button. | ||
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* Incoming damage prioritizes the regenerating shield. | * Incoming damage prioritizes the regenerating shield. | ||
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | * | + | * Generates only if your current shield amount is less than 25. |
* Does not work on Sanngriðr, Odr and Herfjötur. | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
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|- | |- | ||
| {{RichAnchor|Face of Death}} || Double damage || | | {{RichAnchor|Face of Death}} || Double damage || | ||
− | * Doubles outgoing damage from the player | + | * Doubles outgoing damage from the player. |
|- | |- | ||
− | | {{RichAnchor|The Best Defense}} || Infinite | + | | {{RichAnchor|The Best Defense}} || Infinite ammo || |
* Infinite clip size (no need to reload). | * Infinite clip size (no need to reload). | ||
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| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | | {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | ||
* Reduces the cooldown of [[abilities]] by 50%. | * Reduces the cooldown of [[abilities]] by 50%. | ||
− | * Allows firing | + | * Allows firing and reloading to be activated twice as fast. |
+ | * Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats. | ||
|- | |- | ||
− | | {{RichAnchor|Skjaldmeyjar's Plate}} || | + | | {{RichAnchor|Skjaldmeyjar's Plate}} || Armour || |
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | * Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | ||
* [[modifiers|Glass modifier]] doubles damage after armor reduction. | * [[modifiers|Glass modifier]] doubles damage after armor reduction. | ||
− | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become | + | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10. |
− | * Does not affect amount of coins lost as Herfjötur | + | * Does not affect amount of coins lost as Herfjötur. |
+ | |||
|- | |- | ||
| {{RichAnchor|Springhel}} || Jump up || | | {{RichAnchor|Springhel}} || Jump up || | ||
− | * Drastically increases jump height | + | * Drastically increases jump height. |
|- | |- | ||
| {{RichAnchor|Svalinn}} || Generate shield when still || | | {{RichAnchor|Svalinn}} || Generate shield when still || | ||
− | * Grants 25 shield that regenerates back at a rate of 5 | + | * Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still. |
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | * Generates only if your current shield amount is less than 25 | + | * Generates only if your current shield amount is less than 25. |
* Does not work on Sanngriðr, Odr and Herfjötur. | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
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|- | |- | ||
| {{RichAnchor|Triquetra}} || Fortify magic ability || | | {{RichAnchor|Triquetra}} || Fortify magic ability || | ||
− | * Empowers abilities | + | * Empowers abilities (unknown which ones and how) |
− | |||
* ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% dmg (1 -> 3 dmg).'' | * ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% dmg (1 -> 3 dmg).'' | ||
* ''Doesn't work with "Geri's Audit" '' | * ''Doesn't work with "Geri's Audit" '' | ||
|- | |- | ||
− | | {{RichAnchor|Gungnir's Partner}} || Range | + | | {{RichAnchor|Gungnir's Partner}} || Range increase || |
− | * | + | * Doubles your weapon range. |
|- | |- | ||
− | | {{RichAnchor|Masquerade}} || | + | | {{RichAnchor|Masquerade}} || Cast ultimate || |
* Activate to cast your current ultimate ability. | * Activate to cast your current ultimate ability. | ||
* Cooldown - 1 room. | * Cooldown - 1 room. | ||
+ | * Essentially lets you cast your ultimate once per room, in addition to its standard recharge. | ||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Midgard Bracelet}} || Pure | + | | {{RichAnchor|Midgard Bracelet}} || Pure goodness || |
* When worn, increases all [[stats]] by 1 and grants 25 max HP. | * When worn, increases all [[stats]] by 1 and grants 25 max HP. | ||
+ | * The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again. | ||
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | * When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | ||
* Does not grant health to Odr, Herfjötur and Sanngriðr. | * Does not grant health to Odr, Herfjötur and Sanngriðr. | ||
|- | |- | ||
− | | {{RichAnchor|Gunnr's Bracer}} || | + | | {{RichAnchor|Gunnr's Bracer}} || Increases healing effects || |
* Doubles healing effects from all sources. | * Doubles healing effects from all sources. | ||
* Also works with the passive healing from [[Characters#Skuld|Skuld]]. | * Also works with the passive healing from [[Characters#Skuld|Skuld]]. | ||
− | * Does not work | + | * Does not work on Odr, Herfjötur and Sanngriðr. |
|- | |- | ||
− | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating | + | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots || |
* Shots pierce enemies and shields. | * Shots pierce enemies and shields. | ||
|- | |- | ||
| {{RichAnchor|Quaternote}} || Double shots || | | {{RichAnchor|Quaternote}} || Double shots || | ||
− | * Weapons shoot twice each shot | + | * Weapons shoot twice each shot, consuming twice the ammo. |
* Does not work with Minigun or Energy Cannon. | * Does not work with Minigun or Energy Cannon. | ||
− | * Does work with | + | * ''Does'' work with Njord's Magic Hands. |
* The name is likely a typo of ''Quarternote''. | * The name is likely a typo of ''Quarternote''. | ||
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|- | |- | ||
− | | {{RichAnchor|Go Faster Glove}} || Speed | + | | {{RichAnchor|Go Faster Glove}} || Speed up || |
* Drastically increases speed. | * Drastically increases speed. | ||
* Does not stack with Odin's Sneakers. | * Does not stack with Odin's Sneakers. | ||
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|- | |- | ||
| {{RichAnchor|Memento Mori}} || Cleaving || | | {{RichAnchor|Memento Mori}} || Cleaving || | ||
− | * Hitting an enemy damages nearby enemies as well. This effect | + | * Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Raven God}} || Super | + | | {{RichAnchor|Raven God}} || Super range || |
− | * | + | * Gives all weapons (near-)infinite range, regardless of their base range. |
|- | |- | ||
| {{RichAnchor|Six-Shooter}} || Double time reload || | | {{RichAnchor|Six-Shooter}} || Double time reload || | ||
− | * Allows reloading to be activated twice as fast. | + | * Allows reloading to be activated twice as fast (on 'hidden' quarter beats). |
|- | |- | ||
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|- | |- | ||
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents || | | {{RichAnchor|Tampling Boots}} || Finishes off low health opponents || | ||
− | * Instantly kills low health enemies in the room | + | * Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}} |
* The name is likely a typo of ''Trampling Boots''. | * The name is likely a typo of ''Trampling Boots''. | ||
|- | |- | ||
− | | {{RichAnchor|Poison Boots}} || Lay | + | | {{RichAnchor|Poison Boots}} || Lay creep || |
− | * You leave behind a poisonous trail that damages enemies that come into contact with it. | + | * You leave behind a poisonous trail that damages enemies that come into contact with it or float above it. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Giant Slayer Boots}} || | + | | {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage || |
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. | * Your attacks deal extra damage equal to 3% of enemy's current health per hit. | ||
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | * Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | ||
|- | |- | ||
− | | {{RichAnchor|Skates of Strafe}} || Speed | + | | {{RichAnchor|Skates of Strafe}} || Speed multiplier || |
* Every multiplier increases movement speed, up to 4x the normal speed. | * Every multiplier increases movement speed, up to 4x the normal speed. | ||
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|- | |- | ||
− | | {{RichAnchor|Angelic Boots}} || Activate | + | | {{RichAnchor|Angelic Boots}} || Activate jump || |
* Allows you to triple jump. | * Allows you to triple jump. | ||
* Activate to super jump, useful to reach hidden areas. | * Activate to super jump, useful to reach hidden areas. | ||
|- | |- | ||
− | | {{RichAnchor|Odin's Sneakers}} || Speed | + | | {{RichAnchor|Odin's Sneakers}} || Speed up || |
* Increases your movement speed. | * Increases your movement speed. | ||
− | * Does not stack with Go Faster Glove | + | * Does not stack with Go Faster Glove. |
|- | |- | ||
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|- | |- | ||
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | | {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | ||
− | * Enemies in room will take passive damage one after another '''(not certain)''' | + | * Enemies in room will take passive damage one after another '''(not certain)'''. |
+ | * This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability. | ||
|- | |- | ||
− | | {{RichAnchor|Hermod's Greaves}} || Speed and | + | | {{RichAnchor|Hermod's Greaves}} || Speed and range up || |
* '''(exact bonus is not certain)''' | * '''(exact bonus is not certain)''' | ||
|- | |- | ||
− | | {{RichAnchor|Aslög's Clogs}} || Sprinting | + | | {{RichAnchor|Aslög's Clogs}} || Sprinting explodes || |
− | * Sprinting leaves behind a trail of small bombs | + | * Sprinting leaves behind a trail of small bombs. |
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)''' | * Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)''' | ||
Revision as of 04:44, 27 January 2022
In BPM: BULLETS PER MINUTE, Items come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.
Equipables
Equipables are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. Adventurer's Fedora). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated. There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a Prestige altar, up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
Headwear
Item | Description | Effects | |
---|---|---|---|
Circlet of the Serpentine | Vamp health on damage |
| |
Ymir's Crown | Echoes your attacks | ||
Helm of Rage | Increased damage with perfect rhythm |
| |
Deadeye Lens | Autoaim |
| |
Helm of Precision | Critical multiplier |
| |
Hat of Madness x64px | Timed explosives |
| |
Hermóðr the Messenger | Speed multiplier |
| |
Horned Shot | Explosive shots |
| |
Equity | Reflect damage |
| |
Adventurer's Fedora | Rotate ability slots |
| |
The Secret Chord | Opening mega shot |
| |
Seiðr's Hat | Mind flay |
|
|
Ogre's Helm | Spread shot |
|
|
Fluffy | Reload empowers next shot |
| |
Helm-Heim | Enemies fragment on death | ||
Mani | Chance to freeze enemy on hit |
| |
Short Horned | Luck up on floor completion |
|
Armor
Item | Description | Effects |
---|---|---|
Storm | Cleaving |
|
Berserker's Arm | Critical |
|
Lion Heart | One more life |
|
Dragon's Skin | Shield regeneration |
|
Richeous Sun | Solar flares |
|
Face of Death | Double damage |
|
The Best Defense | Infinite ammo |
|
Battle Lion Shield | Cooldown Reduction |
|
Skjaldmeyjar's Plate | Armour |
|
Springhel | Jump up |
|
Svalinn | Generate shield when still |
|
Cursed Iron | Damage up, health turns to steel |
|
Triquetra | Fortify magic ability |
|
Gungnir's Partner | Range increase |
|
Masquerade | Cast ultimate |
|
Loki's Shield | Slow enemy projectiles |
|
Handwear
Item | Description | Effects | |
---|---|---|---|
Powershot Glove | Shots penetrate walls and enemies |
| |
Spacewalker | Take to flight |
| |
Midgard Bracelet | Pure goodness |
| |
Gunnr's Bracer | Increases healing effects |
| |
Sigrdrifa's Bracer | Penetrating shots |
| |
Quaternote | Double shots |
| |
Golden Bracelet | Find more gold |
| |
Asp's Whisper | Shots slow enemies |
| |
Go Faster Glove | Speed up |
| |
Memento Mori | Cleaving |
| |
Loki's Bargain | Sacrifice slot for stats |
| |
Dwarven Braclet | Reveal map |
|
|
Dwarven Ring | Transforms projectiles |
| |
Raven God | Super range |
| |
Six-Shooter | Double time reload |
| |
Megingjord | Carry two weapons |
|
Footwear
Item | Description | Effects |
---|---|---|
Rhythmic Chaos Boots | Strike to the beat |
|
Tampling Boots | Finishes off low health opponents | |
Poison Boots | Lay creep |
|
Tumbler's Boots | Tumble when firing |
|
Giant Slayer Boots | Deals percentage damage |
|
Skates of Strafe | Speed multiplier |
|
Boots of Rock | Explode on landing |
|
Angelic Boots | Activate jump |
|
Odin's Sneakers | Speed up |
|
Spurs of Justice | Critical hits deal damage over time |
|
Seiðr's Blessing | Enemies die over time |
|
Hermod's Greaves | Speed and range up |
|
Aslög's Clogs | Sprinting explodes |
|
Njord's Greaves | Enemies drop coins |
|
Consumables
Consumables are items that only benefit the player once, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see Chests for more precisions).
Item | Appearance | Description |
---|---|---|
Coin |
| |
Coin Bag |
| |
Key |
| |
Skeleton Key |
| |
Clip Up |
| |
Small Healing Potion |
| |
Large Healing Potion |
| |
Heart Container |
| |
Shield |
| |
Lucky Dice |
| |
Shield Converter |
| |
Speed Up |
| |
Ability Up |
| |
Range Up |
| |
Damage Up |
| |
Precision Up |
| |
Luck Up |
| |
Explosive Skull |
|