Difference between revisions of "Items"

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(→‎Consumables: Going to move it to its own page.)
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| {{ItemAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
 
| {{ItemAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
 
* Attacks that hit a critical weakpoint also inflict a DoT.
 
* Attacks that hit a critical weakpoint also inflict a DoT.
|}
 
 
== Consumables ==
 
Consumables are items that are immediately used upon pickup.
 
 
{| class="wikitable sortable"
 
|-
 
! Item !! Description
 
|-
 
| {{ItemAnchor|size=x45px|Coin Bag}} || Grants a random number of coins (between 3-5?{{verification needed}}).
 
|-
 
| {{ItemAnchor|size=x45px|Key}} || Grants one key which allows you to open one locked chest or door.
 
|-
 
| {{ItemAnchor|size=x45px|Skeleton Key}}
 
|| An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.
 
You can still place keys in the [[Shrines#Super_Shrines|Key Super Shrine]] as if you had normal keys and guarantee a reward.
 
|-
 
| {{ItemAnchor|size=x45px|Clip Up}} || Increases clip size by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Small Healing Potion}} || Heals for 25 HP.
 
|-
 
| {{ItemAnchor|size=x45px|Large Healing Potion}} || Heals for 50 HP.
 
|-
 
| {{ItemAnchor|size=x45px|Heart Container|}}
 
|| Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr.
 
|-
 
| {{ItemAnchor|size=x45px|Shield}} || Grants 25 shield. No effect when used by Odr.
 
|-
 
| {{ItemAnchor|size=x45px|Lucky Dice}} || Increases {{StatLink|Luck}} by 4.
 
|-
 
| {{ItemAnchor|size=x45px|Shield Converter}} || Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value.
 
|-
 
| {{ItemAnchor|size=x45px|Speed Up}} || Increases your {{StatLink|Speed}} stat by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Ability Up}} || Increases your {{StatLink|Ability}} stat by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Range Up}} || Increases your {{StatLink|Range}} stat by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Damage Up}} || Increases your {{StatLink|Damage}} stat by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Precision Up}} || Increases your {{StatLink|Precision}} stat by 1.
 
|-
 
| {{ItemAnchor|size=x45px|Luck Up}} || Increases your {{StatLink|Luck}} stat by 1.
 
 
|}
 
|}

Revision as of 08:30, 3 October 2020

Items can be found in chests, shops and special rooms.

Equipment

There are 4 different slots: footwear, handwear, headwear and armor. You can only have one piece of equipment per slot.

Head

Item Description Effects
Template:ItemAnchor Vamp health on damage
  • Dealing damage heals 1-3 points of health. Affected by ItemDoubleGloves.png Gunnr's Bracer.
Template:ItemAnchor Echoes your attacks
  • When you hit an enemy, an extra projectile will be fired at them.
Template:ItemAnchor Increase damage with perfect rhythm
  • Damage is increased based on your current multiplier.
Template:ItemAnchor Autoaim
  • Increases the size of the crosshair making the natural autoaim more effective.
Template:ItemAnchor Critical Multiplier
  • Critical chance increases with with beat multiplier.
Template:ItemAnchor Timed Explosives
  • Enemies explode a short time after damaging them.
Template:ItemAnchor Speed multiplier
  • Multiplier gets stronger as your speed increases. [verification needededit?]
Template:ItemAnchor Explosive shots
  • Shots explode on impact.
Template:ItemAnchor Reflects damage
  • Enemies that damage you are damaged.
Template:ItemAnchor Rotate ability slots
  • Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
  • This allows you to equip multiple items of the same kind.
Template:ItemAnchor Opening Mega Shot
  • Charges after room clear. After charging, your first shot deals extra damage in an AoE.
Template:ItemAnchor Mind Flay
  • Damages enemies in the area around your character, indicated by the circles emanating outwards.

Armor

Item Description Effects
Template:ItemAnchor Cleaving
  • Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
Template:ItemAnchor Critical
  • Increases damage when hitting critical spots.
Template:ItemAnchor One more life
  • Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
  • If your character's max health is less than 50, it will only restore that much HP.
  • Works on Odr.
Template:ItemAnchor Shield regeneration
  • Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
  • Incoming damage prioritizes the regenerating shield.
  • Allows using Damocles' sword for free.
Template:ItemAnchor Solar flares
  • Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
Template:ItemAnchor Double damage
  • [What sources of damage does it double?edit?]
Template:ItemAnchor Infinite Ammo
  • Infinite clip size (no need to reload).
Template:ItemAnchor Cooldown Reduction
  • Reduces the cooldown of abilities by 50%.
  • Allows firing, reloading and dodging twice as fast.
Template:ItemAnchor Armor
  • Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
  • Glass modifier doubles damage after armor reduction.

Hands

Item Description Effects
Template:ItemAnchor Shots penetrate walls and enemies
  • Only works with hitscan weapons. Projectiles will still detonate on impact.
Template:ItemAnchor Take to flight
  • Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
Template:ItemAnchor Pure Goodness
  • When worn, increases all stats by 1 and grants 25 max HP.
  • When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
Template:ItemAnchor Increase Healing Effects
  • Doubles healing effects from all sources.
Template:ItemAnchor Penetrating Shots
  • Shots pierce enemies.
Template:ItemAnchor Double shots
  • Weapons shoot twice each shot - consuming twice the ammo.
  • Does not work with Minigun
  • The name is likely a typo of Quarternote.
Template:ItemAnchor Find more gold
  • Enemies have higher chance to drop gold.
Template:ItemAnchor Shots slow enemies
  • Dealing damage slows enemies.
Template:ItemAnchor Speed Up
  • Drastically increases speed.
Template:ItemAnchor Cleaving
  • Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
Template:ItemAnchor Sacrifice slot for stats
  • Increases all stats by 1 while worn.

Feet

Item Description Effects
Template:ItemAnchor Strike to the beat
  • When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
  • Afterwards, deals damage to nearby enemies once every 4 beats.
Template:ItemAnchor Finishes off low health enemies
  • Instantly kills low health enemies in the room. [with one hit left? percentage based?edit?]
  • The name is likely a typo of Trampling Boots.
Template:ItemAnchor Lay Creep
  • You leave behind a poisonous trail that damages enemies that come into contact with it.
Template:ItemAnchor Tumble when firing
  • Every successful hit on an enemy causes you to perform a small dash.
Template:ItemAnchor Deal percentage health damage
  • Your attacks deal extra damage equal to a percentage of their [current or max?edit?] health.
  • Provided every time in Helheim II after you put 100 coins in the Dish across all your runs.
Template:ItemAnchor Speed Multiplier
  • Every multiplier increases movement speed, up to 4x the normal speed.
Template:ItemAnchor Explode on landing
  • Whenever you land you create a small explosion around yourself.
Template:ItemAnchor Jump Up
  • Allows you to triple jump.
  • Activate to super jump, useful to reach hidden areas.
Template:ItemAnchor Speed Up
  • Increases your movement speed.
Template:ItemAnchor Critical hits deal damage over time
  • Attacks that hit a critical weakpoint also inflict a DoT.