Difference between revisions of "Items"

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|-
 
|-
| {{ItemAnchor|Circlet of the Serpentine}} || Vamp health on damage ||
+
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||
 
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.
 
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.
  
 
|-
 
|-
| {{ItemAnchor|Ymir's Crown}} || Echoes your attacks ||
+
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||
 
* When you hit an enemy, an extra projectile will be fired at them.
 
* When you hit an enemy, an extra projectile will be fired at them.
  
 
|-
 
|-
| {{ItemAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||
+
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||
 
* Damage is increased based on your current multiplier.
 
* Damage is increased based on your current multiplier.
  
 
|-
 
|-
| {{ItemAnchor|Deadeye Lens}} || Autoaim ||
+
| {{RichAnchor|Deadeye Lens}} || Autoaim ||
 
* Increases the size of the crosshair making the natural autoaim more effective.
 
* Increases the size of the crosshair making the natural autoaim more effective.
  
 
|-
 
|-
| {{ItemAnchor|Helm of Precision}} || Critical Multiplier ||
+
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||
 
* Increases the damage you deal when hitting an enemy's critical point.
 
* Increases the damage you deal when hitting an enemy's critical point.
  
 
|-
 
|-
| {{ItemAnchor|Hat of Madness}} || Timed Explosives ||
+
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||
 
* Enemies explode a short time after damaging them.
 
* Enemies explode a short time after damaging them.
  
 
|-
 
|-
| {{ItemAnchor|Hermóðr the Messenger}} || Speed multiplier ||
+
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||
 
* Multiplier gets stronger as your speed increases. {{verification needed}}
 
* Multiplier gets stronger as your speed increases. {{verification needed}}
  
 
|-
 
|-
| {{ItemAnchor|Horned Shot}} || Explosive shots ||
+
| {{RichAnchor|Horned Shot}} || Explosive shots ||
 
* Shots create a small explosion on impact.
 
* Shots create a small explosion on impact.
  
 
|-
 
|-
| {{ItemAnchor|Equity}} || Reflects damage ||
+
| {{RichAnchor|Equity}} || Reflects damage ||
 
* Enemies that damage you are damaged.
 
* Enemies that damage you are damaged.
  
 
|-
 
|-
| {{ItemAnchor|Adventurer's Fedora}} || Rotate ability slots ||
+
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||
 
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
 
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
 
* This allows you to equip multiple items of the same kind.
 
* This allows you to equip multiple items of the same kind.
  
 
|-
 
|-
| {{ItemAnchor|The Secret Chord}} || Opening Mega Shot ||
+
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||
 
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.
 
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.
  
 
|-
 
|-
| {{ItemAnchor|Selðr's Hat}} || Mind Flay ||
+
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||
 
* Damages enemies in the area around your character, indicated by the circles emanating outwards.
 
* Damages enemies in the area around your character, indicated by the circles emanating outwards.
 
|}
 
|}
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|-
 
|-
| {{ItemAnchor|Storm}} || Cleaving ||
+
| {{RichAnchor|Storm}} || Cleaving ||
 
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
 
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
  
 
|-
 
|-
| {{ItemAnchor|Berserker's Arm}} || Critical ||
+
| {{RichAnchor|Berserker's Arm}} || Critical ||
 
* Increases damage when hitting critical spots.
 
* Increases damage when hitting critical spots.
  
 
|-
 
|-
| {{ItemAnchor|Lion Heart}} || One more life ||
+
| {{RichAnchor|Lion Heart}} || One more life ||
 
* Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
 
* Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
 
* If your character's max health is less than 50, it will only restore that much HP.
 
* If your character's max health is less than 50, it will only restore that much HP.
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|-
 
|-
| {{ItemAnchor|Dragon's Skin}} || Shield regeneration ||
+
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||
 
* Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
 
* Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
 
* Incoming damage prioritizes the regenerating shield.
 
* Incoming damage prioritizes the regenerating shield.
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|-
 
|-
| {{ItemAnchor|Richeous Sun}} || Solar flares ||
+
| {{RichAnchor|Richeous Sun}} || Solar flares ||
 
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
 
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
  
 
|-
 
|-
| {{ItemAnchor|Face of Death}} || Double damage ||
+
| {{RichAnchor|Face of Death}} || Double damage ||
 
* {{verification needed|What sources of damage does it double?}}
 
* {{verification needed|What sources of damage does it double?}}
  
 
|-
 
|-
| {{ItemAnchor|The Best Defense}} || Infinite Ammo ||
+
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||
 
* Infinite clip size (no need to reload).
 
* Infinite clip size (no need to reload).
  
 
|-
 
|-
| {{ItemAnchor|Battle Lion Shield}} || Cooldown Reduction ||
+
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||
 
* Reduces the cooldown of [[abilities]] by 50%.
 
* Reduces the cooldown of [[abilities]] by 50%.
 
* Allows firing, reloading and dodging twice as fast.
 
* Allows firing, reloading and dodging twice as fast.
  
 
|-
 
|-
| {{ItemAnchor|Skjaldmeyjar's Plate}} || Armor ||
+
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||
 
* Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
 
* Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
 
* [[modifiers|Glass modifier]] doubles damage after armor reduction.
 
* [[modifiers|Glass modifier]] doubles damage after armor reduction.
Line 115: Line 115:
  
 
|-
 
|-
| {{ItemAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||
+
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||
 
* Only works with hitscan weapons. Projectiles will still detonate on impact.
 
* Only works with hitscan weapons. Projectiles will still detonate on impact.
  
 
|-
 
|-
| {{ItemAnchor|Spacewalker}} || Take to flight ||
+
| {{RichAnchor|Spacewalker}} || Take to flight ||
 
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
 
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
  
 
|-
 
|-
| {{ItemAnchor|Midgard Bracelet}} || Pure Goodness ||
+
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||
 
* When worn, increases all [[stats]] by 1 and grants 25 max HP.
 
* When worn, increases all [[stats]] by 1 and grants 25 max HP.
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
  
 
|-
 
|-
| {{ItemAnchor|Gunnr's Bracer}} || Increase Healing Effects ||
+
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||
 
* Doubles healing effects from all sources.
 
* Doubles healing effects from all sources.
  
 
|-
 
|-
| {{ItemAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||
+
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||
 
* Shots pierce enemies.
 
* Shots pierce enemies.
  
 
|-
 
|-
| {{ItemAnchor|Quaternote}} || Double shots ||
+
| {{RichAnchor|Quaternote}} || Double shots ||
 
* Weapons shoot twice each shot - consuming twice the ammo.
 
* Weapons shoot twice each shot - consuming twice the ammo.
 
* Does not work with Minigun
 
* Does not work with Minigun
Line 142: Line 142:
  
 
|-
 
|-
| {{ItemAnchor|Golden Bracelet}} || Find more gold ||
+
| {{RichAnchor|Golden Bracelet}} || Find more gold ||
 
* Enemies have higher chance to drop gold.
 
* Enemies have higher chance to drop gold.
  
 
|-
 
|-
| {{ItemAnchor|Asp's Whisper}} || Shots slow enemies ||
+
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||
 
* Dealing damage slows enemies.
 
* Dealing damage slows enemies.
  
 
|-
 
|-
| {{ItemAnchor|Go Faster Glove}} || Speed Up ||
+
| {{RichAnchor|Go Faster Glove}} || Speed Up ||
 
* Drastically increases speed.
 
* Drastically increases speed.
  
 
|-
 
|-
| {{ItemAnchor|Momento Mori}} || Cleaving ||
+
| {{RichAnchor|Momento Mori}} || Cleaving ||
 
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
 
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
  
 
|-
 
|-
| {{ItemAnchor|Loki's Bargain}} || Sacrifice slot for stats ||
+
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||
 
* Increases all stats by 1 while worn.
 
* Increases all stats by 1 while worn.
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
 
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
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|-
 
|-
| {{ItemAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
+
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
 
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
 
* Afterwards, deals damage to nearby enemies once every 4 beats.  
 
* Afterwards, deals damage to nearby enemies once every 4 beats.  
  
 
|-
 
|-
| {{ItemAnchor|Tampling Boots}} || Finishes off low health enemies ||
+
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||
 
* Instantly kills low health enemies in the room,percentage based.
 
* Instantly kills low health enemies in the room,percentage based.
 
* The name is likely a typo of ''Trampling Boots''.
 
* The name is likely a typo of ''Trampling Boots''.
  
 
|-
 
|-
| {{ItemAnchor|Poison Boots}} || Lay Creep ||
+
| {{RichAnchor|Poison Boots}} || Lay Creep ||
 
* You leave behind a poisonous trail that damages enemies that come into contact with it.
 
* You leave behind a poisonous trail that damages enemies that come into contact with it.
  
 
|-
 
|-
| {{ItemAnchor|Tumbler's Boots}} || Tumble when firing ||
+
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||
 
* Every successful hit on an enemy causes you to perform a small dash.
 
* Every successful hit on an enemy causes you to perform a small dash.
  
 
|-
 
|-
| {{ItemAnchor|Giant Slayer Boots}} || Deal percentage health damage ||
+
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||
 
* Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health.
 
* Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health.
 
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.
 
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.
  
 
|-
 
|-
| {{ItemAnchor|Skates of Strafe}} || Speed Multiplier ||
+
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||
 
* Every multiplier increases movement speed, up to 4x the normal speed.
 
* Every multiplier increases movement speed, up to 4x the normal speed.
  
 
|-
 
|-
| {{ItemAnchor|Boots of Rock}} || Explode on landing ||
+
| {{RichAnchor|Boots of Rock}} || Explode on landing ||
 
* Whenever you land you create a small explosion around yourself.
 
* Whenever you land you create a small explosion around yourself.
  
 
|-
 
|-
| {{ItemAnchor|Angelic Boots}} || Jump Up ||
+
| {{RichAnchor|Angelic Boots}} || Jump Up ||
 
* Allows you to triple jump.
 
* Allows you to triple jump.
 
* Activate to super jump, useful to reach hidden areas.
 
* Activate to super jump, useful to reach hidden areas.
  
 
|-
 
|-
| {{ItemAnchor|Odin's Sneakers}} || Speed Up ||
+
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||
 
* Increases your movement speed.
 
* Increases your movement speed.
  
 
|-
 
|-
| {{ItemAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
+
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||
 
* Attacks that hit a critical weakpoint also inflict a DoT.
 
* Attacks that hit a critical weakpoint also inflict a DoT.
 
|}
 
|}
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! Item !! Appearance !! Description
 
! Item !! Appearance !! Description
 
|-
 
|-
| {{ItemAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin.
+
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5.
+
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door.
+
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Skeleton Key}}
+
| {{RichAnchor|size=x45px|Skeleton Key}}
 
|| [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.
 
|| [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.
 
You can still place keys in the [[Shrines#Angel_and_Devil_Shrines|Devil Shrine]] as if you had normal keys and guarantee a reward.
 
You can still place keys in the [[Shrines#Angel_and_Devil_Shrines|Devil Shrine]] as if you had normal keys and guarantee a reward.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1.
+
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP.
+
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP.
+
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Heart Container|}}
+
| {{RichAnchor|size=x45px|Heart Container|}}
 
|| [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr.
 
|| [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr.
+
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4.
+
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value.
+
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1.
+
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1.
+
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1.
+
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1.
+
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1.
+
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1.
 
|-
 
|-
| {{ItemAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1.
+
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1.
 
|-
 
|-
| <b id="Explosive Skull">Explosive Skull</b> || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in zones with the [[Modifiers#Explosive|Explosive]] modifier.
+
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in zones with the [[Modifiers#Explosive|Explosive]] modifier.
 
|}
 
|}

Revision as of 15:02, 13 October 2020

Items can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.

Equipment

Equipment are items that you can carry with you that offer some sort of effect. All except the ItemSwapHead.png Adventurer's Fedora have a passive effect. There are 4 different slots: footwear, handwear, headwear and armor. You can only have one piece of equipment per slot.

Head

Item Description Effects
Circlet of the Serpentine ItemVampHead.png Vamp health on damage
  • Dealing damage heals 1-3 points of health. Affected by ItemDoubleGloves.png Gunnr's Bracer.
Ymir's Crown ItemCrown.png Echoes your attacks
  • When you hit an enemy, an extra projectile will be fired at them.
Helm of Rage ItemRageHead.png Increase damage with perfect rhythm
  • Damage is increased based on your current multiplier.
Deadeye Lens ItemAimingHead.png Autoaim
  • Increases the size of the crosshair making the natural autoaim more effective.
Helm of Precision ItemMultiplierHead.png Critical Multiplier
  • Increases the damage you deal when hitting an enemy's critical point.
Hat of Madness x64px Timed Explosives
  • Enemies explode a short time after damaging them.
Hermóðr the Messenger ItemHelmetTest.png Speed multiplier
  • Multiplier gets stronger as your speed increases. [verification needededit?]
Horned Shot ItemShotsHead.png Explosive shots
  • Shots create a small explosion on impact.
Equity ItemReflectHead.png Reflects damage
  • Enemies that damage you are damaged.
Adventurer's Fedora ItemSwapHead.png Rotate ability slots
  • Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
  • This allows you to equip multiple items of the same kind.
The Secret Chord ItemChordHead.png Opening Mega Shot
  • Charges after room clear. After charging, your first shot deals extra damage in an AoE.
Selðr's Hat ItemFlayHead.png Mind Flay
  • Damages enemies in the area around your character, indicated by the circles emanating outwards.

Armor

Item Description Effects
Storm ItemChainChest.png Cleaving
  • Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
Berserker's Arm ItemSpikeChest.png Critical
  • Increases damage when hitting critical spots.
Lion Heart ItemReviveChest.png One more life
  • Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
  • If your character's max health is less than 50, it will only restore that much HP.
  • Works on Odr.
Dragon's Skin ItemRegenChest.png Shield regeneration
  • Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
  • Incoming damage prioritizes the regenerating shield.
  • Allows using Damocles' sword for free.
  • Does not work on Odr.
Richeous Sun ItemSunChest.png Solar flares
  • Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
Face of Death ItemSkullChest.png Double damage
  • [What sources of damage does it double?edit?]
The Best Defense ItemChestInfinite.png Infinite Ammo
  • Infinite clip size (no need to reload).
Battle Lion Shield ItemReductChest.png Cooldown Reduction
  • Reduces the cooldown of abilities by 50%.
  • Allows firing, reloading and dodging twice as fast.
Skjaldmeyjar's Plate ItemArmorChest.png Armor
  • Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
  • Glass modifier doubles damage after armor reduction.

Hands

Item Description Effects
Powershot Glove ItemWallGloves.png Shots penetrate walls and enemies
  • Only works with hitscan weapons. Projectiles will still detonate on impact.
Spacewalker ItemHighGloves.png Take to flight
  • Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
Midgard Bracelet ItemGoodnessGloves.png Pure Goodness
  • When worn, increases all stats by 1 and grants 25 max HP.
  • When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
Gunnr's Bracer ItemDoubleGloves.png Increase Healing Effects
  • Doubles healing effects from all sources.
Sigrdrifa's Bracer ItemPenetrateGloves.png Penetrating Shots
  • Shots pierce enemies.
Quaternote ItemTwiceGloves.png Double shots
  • Weapons shoot twice each shot - consuming twice the ammo.
  • Does not work with Minigun
  • The name is likely a typo of Quarternote.
Golden Bracelet ItemRainGloves.png Find more gold
  • Enemies have higher chance to drop gold.
Asp's Whisper ItemSlowGloves.png Shots slow enemies
  • Dealing damage slows enemies.
Go Faster Glove ItemSpeedGloves.png Speed Up
  • Drastically increases speed.
Momento Mori ItemCleavingGloves.png Cleaving
  • Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
Loki's Bargain ItemConsumeGloves.png Sacrifice slot for stats
  • Increases all stats by 1 while worn.
  • When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.

Feet

Item Description Effects
Rhythmic Chaos Boots ItemDamageBoots.png Strike to the beat
  • When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
  • Afterwards, deals damage to nearby enemies once every 4 beats.
Tampling Boots ItemTramplingBoots.png Finishes off low health enemies
  • Instantly kills low health enemies in the room,percentage based.
  • The name is likely a typo of Trampling Boots.
Poison Boots ItemCreepBoots.png Lay Creep
  • You leave behind a poisonous trail that damages enemies that come into contact with it.
Tumbler's Boots ItemDocBoots.png Tumble when firing
  • Every successful hit on an enemy causes you to perform a small dash.
Giant Slayer Boots ItemKnightBoots.png Deal percentage health damage
  • Your attacks deal extra damage equal to a percentage of their [current or max?edit?] health.
  • Provided every time in Helheim II after you put 100 coins in the Dish across all your runs.
Skates of Strafe ItemSkates.png Speed Multiplier
  • Every multiplier increases movement speed, up to 4x the normal speed.
Boots of Rock ItemHeavyBoots.png Explode on landing
  • Whenever you land you create a small explosion around yourself.
Angelic Boots ItemJumpBoots.png Jump Up
  • Allows you to triple jump.
  • Activate to super jump, useful to reach hidden areas.
Odin's Sneakers ItemSpeedBoots.png Speed Up
  • Increases your movement speed.
Spurs of Justice ItemCowboyBoots.png Critical hits deal damage over time
  • Attacks that hit a critical weakpoint also inflict a DoT.

Consumables

Consumables are items that are immediately used upon pickup.

Item Appearance Description
Coin Coin.png
CoinModel.png
A single coin.
Coin Bag ConsumableMoneyBag.png
CoinBagModel.png
Grants a random number of coins between 3-5.
Key ConsumableKey.png
KeyModel.png
Grants one key which allows you to open one locked chest or door.
Skeleton Key ConsumableSkeletonKey.png
SkeletonKeyModel.png
An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.

You can still place keys in the Devil Shrine as if you had normal keys and guarantee a reward.

Clip Up ConsumableClipUp.png
ClipUpModel.png
Increases clip size by 1.
Small Healing Potion ConsumableHealthSmall.png SmallHealingPotionModel.png SmallHealingPotion2Model.png Heals for 25 HP.
Large Healing Potion ConsumableHealth.png
LargeHealingPotionModel.png
Heals for 50 HP.
Heart Container Heart Container.png
HeartContainerModel.png
Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr.
Shield ConsumableShield.png
ShieldModel.png
Grants 25 shield. No effect when used by Odr.
Lucky Dice ConsumableLuckyDice.png
LuckyDiceModel.png
Increases ConsumableLuck.png Luck by 4.
Shield Converter ConsumableShieldConverter.png
ShieldConverter.png
Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value.
Speed Up ConsumableSpeed.png
SpeedUpModel.png
Increases your ConsumableSpeed.png Speed stat by 1.
Ability Up ConsumableAbility.png
AbilityUpModel.png
Increases your ConsumableAbility.png Ability stat by 1.
Range Up ConsumableRange.png
RangeUpModel.png
Increases your ConsumableRange.png Range stat by 1.
Damage Up ConsumableDamage.png
DamageUpModel.png
Increases your ConsumableDamage.png Damage stat by 1.
Precision Up ConsumableCritical.png
PrecisionUpModel.png
Increases your ConsumableCritical.png Precision stat by 1.
Luck Up ConsumableLuck.png
LuckUpModel.png
Increases your ConsumableLuck.png Luck stat by 1.
Explosive Skull
ExplosiveSkullModel.png
Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in zones with the Explosive modifier.