Difference between revisions of "Items"
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− | '''Items''' can be | + | In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking. |
+ | |||
+ | == Equipables == | ||
+ | '''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. | ||
+ | There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables. | ||
+ | |||
− | |||
− | |||
− | |||
=== Headwear === | === Headwear === | ||
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|- | |- | ||
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks || | | {{RichAnchor|Ymir's Crown}} || Echoes your attacks || | ||
− | * When you hit an enemy, an extra projectile will be fired at them. | + | * When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}. |
|- | |- | ||
− | | {{RichAnchor|Helm of Rage}} || | + | | {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm || |
* Damage is increased based on your current multiplier. | * Damage is increased based on your current multiplier. | ||
|- | |- | ||
| {{RichAnchor|Deadeye Lens}} || Autoaim || | | {{RichAnchor|Deadeye Lens}} || Autoaim || | ||
− | * | + | * Natural autoaim is made much more effective. The crosshair's size is increased to reflect this. |
|- | |- | ||
− | | {{RichAnchor|Helm of Precision}} || Critical | + | | {{RichAnchor|Helm of Precision}} || Critical multiplier || |
* Increases the damage you deal when hitting an enemy's critical point. | * Increases the damage you deal when hitting an enemy's critical point. | ||
|- | |- | ||
− | | {{RichAnchor|Hat of Madness}} || Timed | + | | {{RichAnchor|Hat of Madness}} || Timed explosives || |
− | * Enemies explode | + | * Enemies explode 1 beat after damaging them. |
+ | * If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll. | ||
|- | |- | ||
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|- | |- | ||
| {{RichAnchor|Horned Shot}} || Explosive shots || | | {{RichAnchor|Horned Shot}} || Explosive shots || | ||
− | * Shots create a small explosion on impact. | + | * Shots create a small explosion on impact dealing an extra 50 damage. |
|- | |- | ||
− | | {{RichAnchor|Equity}} || | + | | {{RichAnchor|Equity}} || Reflect damage || |
− | * Enemies that damage you are | + | * Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|The Secret Chord}} || Opening | + | | {{RichAnchor|The Secret Chord}} || Opening mega shot || |
* Charges after room clear. After charging, your first shot deals extra damage in an AoE. | * Charges after room clear. After charging, your first shot deals extra damage in an AoE. | ||
|- | |- | ||
− | | {{RichAnchor| | + | | {{RichAnchor|Seiðr's Hat}} || Mind flay || |
* Damages enemies in the area around your character, indicated by the circles emanating outwards. | * Damages enemies in the area around your character, indicated by the circles emanating outwards. | ||
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | * Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | ||
+ | * Also destroys skulls from the Explosive level modifier. | ||
| | | | ||
|- | |- | ||
− | | {{RichAnchor|Ogre's Helm}} || Spread | + | | {{RichAnchor|Ogre's Helm}} || Spread shot || |
* '''(poorly known)''' | * '''(poorly known)''' | ||
− | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain) | + | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain). |
− | * | + | * By the same principle, hitscan weapons become shotguns. |
− | * Reduces range of bullet based weapons | + | * Reduces range of bullet based weapons. |
+ | * The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective. | ||
| | | | ||
|- | |- | ||
− | | {{RichAnchor|Fluffy}} || Reload | + | | {{RichAnchor|Fluffy}} || Reload empowers next shot || |
− | * Increases damage of next shot after reload, turning the ammo counter blue as indication | + | * Increases damage of next shot after reload, turning the ammo counter blue as indication. |
+ | * Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus. | ||
|- | |- | ||
− | | {{RichAnchor|Helm-Heim}} || Enemies | + | | {{RichAnchor|Helm-Heim}} || Enemies fragment on death || |
− | * On death, enemies will spray | + | * On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. This item can be found in chest room chests and the shop{{verification needed}} |
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Mani}} || Chance to freeze enemy on hit || | ||
+ | * chance to freeze enemy on hit for 1-2 seconds. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Short Horned}} || Luck up on floor completion|| | ||
+ | * Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped. | ||
|} | |} | ||
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|- | |- | ||
| {{RichAnchor|Berserker's Arm}} || Critical || | | {{RichAnchor|Berserker's Arm}} || Critical || | ||
− | * Increases damage when hitting critical spots. | + | * Increases damage when hitting critical spots. An extra 'clink' sound effect indicates this. |
|- | |- | ||
| {{RichAnchor|Lion Heart}} || One more life || | | {{RichAnchor|Lion Heart}} || One more life || | ||
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | * Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | ||
− | * Works on | + | * Works on Odr and Sanngriðr. |
+ | * Disappears if activated with button. | ||
|- | |- | ||
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* Incoming damage prioritizes the regenerating shield. | * Incoming damage prioritizes the regenerating shield. | ||
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | * Does not work on Odr. | + | * Generates only if your current shield amount is less than 25. |
+ | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
|- | |- | ||
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|- | |- | ||
| {{RichAnchor|Face of Death}} || Double damage || | | {{RichAnchor|Face of Death}} || Double damage || | ||
− | * | + | * Doubles outgoing damage from the player. |
|- | |- | ||
− | | {{RichAnchor|The Best Defense}} || Infinite | + | | {{RichAnchor|The Best Defense}} || Infinite ammo || |
* Infinite clip size (no need to reload). | * Infinite clip size (no need to reload). | ||
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| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | | {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | ||
* Reduces the cooldown of [[abilities]] by 50%. | * Reduces the cooldown of [[abilities]] by 50%. | ||
− | * Allows firing | + | * Allows firing and reloading to be activated twice as fast. |
+ | * Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats. | ||
|- | |- | ||
− | | {{RichAnchor|Skjaldmeyjar's Plate}} || | + | | {{RichAnchor|Skjaldmeyjar's Plate}} || Armour || |
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | * Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | ||
* [[modifiers|Glass modifier]] doubles damage after armor reduction. | * [[modifiers|Glass modifier]] doubles damage after armor reduction. | ||
− | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. | + | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10. |
+ | * Does not affect amount of coins lost as Herfjötur. | ||
+ | |||
|- | |- | ||
| {{RichAnchor|Springhel}} || Jump up || | | {{RichAnchor|Springhel}} || Jump up || | ||
− | * Drastically increases jump height | + | * Drastically increases jump height. |
|- | |- | ||
| {{RichAnchor|Svalinn}} || Generate shield when still || | | {{RichAnchor|Svalinn}} || Generate shield when still || | ||
− | * | + | * Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still. |
+ | * Allows using [[Damocles' sword]] for free. | ||
+ | * Generates only if your current shield amount is less than 25. | ||
+ | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
|- | |- | ||
− | | {{RichAnchor|Cursed | + | | {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel || |
− | * Increases damage by | + | * Increases damage dealt by the player by 50 and decreases damage taken by 5. |
+ | * Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0. | ||
+ | * Does not affect coins of Herfjötur. | ||
|- | |- | ||
| {{RichAnchor|Triquetra}} || Fortify magic ability || | | {{RichAnchor|Triquetra}} || Fortify magic ability || | ||
− | * Empowers abilities | + | * Empowers abilities (unknown which ones and how) |
− | + | * ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% damage (1 -> 3 damage).'' | |
− | * ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% | + | * ''Adds one extra half beat to Block duration'' |
* ''Doesn't work with "Geri's Audit" '' | * ''Doesn't work with "Geri's Audit" '' | ||
|- | |- | ||
− | | {{RichAnchor|Gungnir's Partner}} || Range | + | | {{RichAnchor|Gungnir's Partner}} || Range increase || |
− | * | + | * Doubles your weapon range. |
|- | |- | ||
− | | {{RichAnchor|Masquerade}} || | + | | {{RichAnchor|Masquerade}} || Cast ultimate || |
* Activate to cast your current ultimate ability. | * Activate to cast your current ultimate ability. | ||
* Cooldown - 1 room. | * Cooldown - 1 room. | ||
+ | * Essentially lets you cast your ultimate once per room, in addition to its standard recharge. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Loki's Shield}} || Slow enemy projectiles || | ||
+ | * Slightly slows enemy projectiles | ||
+ | |||
|} | |} | ||
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| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | | {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | ||
* Only works with hitscan weapons. Projectiles will still detonate on impact. | * Only works with hitscan weapons. Projectiles will still detonate on impact. | ||
+ | * Hitscan weapons penetrate shields and walls, as long as the target is in range. | ||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Midgard Bracelet}} || Pure | + | | {{RichAnchor|Midgard Bracelet}} || Pure goodness || |
* When worn, increases all [[stats]] by 1 and grants 25 max HP. | * When worn, increases all [[stats]] by 1 and grants 25 max HP. | ||
+ | * The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again. | ||
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | * When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | ||
+ | * Does not grant health to Odr, Herfjötur and Sanngriðr. | ||
|- | |- | ||
− | | {{RichAnchor|Gunnr's Bracer}} || | + | | {{RichAnchor|Gunnr's Bracer}} || Increases healing effects || |
* Doubles healing effects from all sources. | * Doubles healing effects from all sources. | ||
− | * Also works with the passive healing from [[Characters|Skuld]] | + | * Also works with the passive healing from [[Characters#Skuld|Skuld]]. |
+ | * Does not work on Odr, Herfjötur and Sanngriðr. | ||
|- | |- | ||
− | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating | + | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots || |
− | * Shots pierce enemies. | + | * Shots pierce enemies and shields. |
|- | |- | ||
| {{RichAnchor|Quaternote}} || Double shots || | | {{RichAnchor|Quaternote}} || Double shots || | ||
− | * Weapons shoot twice each shot | + | * Weapons shoot twice each shot, consuming twice the ammo. |
− | * Does not work with Minigun | + | * Does not work with Minigun or Energy Cannon. |
+ | * ''Does'' work with Njord's Magic Hands. | ||
* The name is likely a typo of ''Quarternote''. | * The name is likely a typo of ''Quarternote''. | ||
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| {{RichAnchor|Golden Bracelet}} || Find more gold || | | {{RichAnchor|Golden Bracelet}} || Find more gold || | ||
* Enemies have higher chance to drop gold. | * Enemies have higher chance to drop gold. | ||
+ | * Shots pierce enemies and shields. | ||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Go Faster Glove}} || Speed | + | | {{RichAnchor|Go Faster Glove}} || Speed up || |
* Drastically increases speed. | * Drastically increases speed. | ||
− | * Does not stack with Odin's Sneakers | + | * Does not stack with Odin's Sneakers. |
|- | |- | ||
| {{RichAnchor|Memento Mori}} || Cleaving || | | {{RichAnchor|Memento Mori}} || Cleaving || | ||
− | * Hitting an enemy damages nearby enemies as well. This effect | + | * Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields. |
|- | |- | ||
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| {{RichAnchor|Dwarven Ring}} || Transforms projectiles || | | {{RichAnchor|Dwarven Ring}} || Transforms projectiles || | ||
* Changes ammo type to exploding fireballs. | * Changes ammo type to exploding fireballs. | ||
− | * | + | * Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead. |
+ | * Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced. | ||
+ | * Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg. | ||
+ | * Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Raven God}} || Super range || | ||
+ | * Gives all weapons (near-)infinite range, regardless of their base range. | ||
|- | |- | ||
| {{RichAnchor|Six-Shooter}} || Double time reload || | | {{RichAnchor|Six-Shooter}} || Double time reload || | ||
− | * be | + | * Allows reloading to be activated twice as fast (on 'hidden' quarter beats). |
− | * | + | |
+ | |- | ||
+ | | {{RichAnchor|Megingjord}} || Carry two weapons || | ||
+ | * Allows the wearer to hold 2 weapons. | ||
+ | * Press 3 to switch between the weapons. | ||
+ | * The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip. | ||
+ | * Njord cannot make use of this item. | ||
+ | * '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a "trash" weapon and making it your unequipped weapon before using prestige. | ||
|} | |} | ||
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| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | | {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | ||
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | * When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | ||
− | * Afterwards, deals damage to | + | * Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}} |
|- | |- | ||
− | | {{RichAnchor|Tampling Boots}} || Finishes off low health | + | | {{RichAnchor|Tampling Boots}} || Finishes off low health opponents || |
− | * Instantly kills low health enemies in the room | + | * Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}} |
− | |||
|- | |- | ||
− | | {{RichAnchor|Poison Boots}} || Lay | + | | {{RichAnchor|Poison Boots}} || Lay creep || |
− | * You leave behind a poisonous trail that damages enemies that come into contact with it. | + | * You leave behind a poisonous trail that damages enemies that come into contact with it or float above it. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Giant Slayer Boots}} || | + | | {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage || |
− | * Your attacks deal extra damage equal to | + | * Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit. |
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | * Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | ||
|- | |- | ||
− | | {{RichAnchor|Skates of Strafe}} || Speed | + | | {{RichAnchor|Skates of Strafe}} || Speed multiplier || |
* Every multiplier increases movement speed, up to 4x the normal speed. | * Every multiplier increases movement speed, up to 4x the normal speed. | ||
+ | * Grants more movement speed than Odin's Sneakers at 4 speed ups | ||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Angelic Boots}} || Activate | + | | {{RichAnchor|Angelic Boots}} || Activate jump || |
* Allows you to triple jump. | * Allows you to triple jump. | ||
* Activate to super jump, useful to reach hidden areas. | * Activate to super jump, useful to reach hidden areas. | ||
|- | |- | ||
− | | {{RichAnchor|Odin's Sneakers}} || Speed | + | | {{RichAnchor|Odin's Sneakers}} || Speed up || |
* Increases your movement speed. | * Increases your movement speed. | ||
− | * Does not stack with Go Faster Glove | + | * Does not stack with Go Faster Glove. |
|- | |- | ||
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | | {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | ||
− | * Attacks that hit a critical weakpoint also inflict | + | * Attacks that hit a critical weakpoint also inflict damage over time. |
|- | |- | ||
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | | {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | ||
− | * Enemies in room will take passive damage one after another '''(not certain)''' | + | * Enemies in room will take passive damage one after another '''(not certain)'''. |
+ | * This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability. | ||
|- | |- | ||
− | | {{RichAnchor|Hermod's Greaves}} || Speed and | + | | {{RichAnchor|Hermod's Greaves}} || Speed and range up || |
* '''(exact bonus is not certain)''' | * '''(exact bonus is not certain)''' | ||
|- | |- | ||
− | | {{RichAnchor|Aslög's Clogs}} || Sprinting | + | | {{RichAnchor|Aslög's Clogs}} || Sprinting explodes || |
− | * Sprinting leaves behind a trail of small bombs | + | * Sprinting leaves behind a trail of small bombs. |
− | * Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)''' | + | * Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)''' |
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Njord's Greaves}} || Enemies drop coins || | ||
+ | * Hitting enemies with your weapon has a chance to drop 1 gold. | ||
|} | |} | ||
== Consumables == | == Consumables == | ||
− | Consumables are items that | + | '''Consumables''' are items that only benefit the player <u>once</u>, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details). |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || | | {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || | ||
− | *Increases clip size by 1. | + | *Increases clip size by 1. |
+ | *Clip count is applied to new weapons. | ||
|- | |- | ||
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || | | {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || | ||
*Heals for 25 HP. | *Heals for 25 HP. | ||
− | *No effect when used by Odr or | + | *No effect when used by Odr, Sanngriðr or Herfjötur. |
|- | |- | ||
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || | | {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || | ||
*Heals for 50 HP. | *Heals for 50 HP. | ||
− | *No effect when used by Odr or | + | *No effect when used by Odr, Sanngriðr or Herfjötur. |
|- | |- | ||
| {{RichAnchor|size=x45px|Heart Container|}} | | {{RichAnchor|size=x45px|Heart Container|}} | ||
|| [[File:HeartContainerModel.png|x100px|center]] || | || [[File:HeartContainerModel.png|x100px|center]] || | ||
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. | *Increases max HP by 25 (does not increase current HP to match) up to 400 HP. | ||
− | *No effect when used by Odr or | + | *No effect when used by Odr, Sanngriðr or Herfjötur. |
|- | |- | ||
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || | | {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || | ||
*Grants 25 shield. | *Grants 25 shield. | ||
− | *No effect when used by Odr or | + | *No effect when used by Odr, Sanngriðr or Herfjötur. |
|- | |- | ||
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || | | {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || | ||
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|- | |- | ||
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || | | {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || | ||
− | *Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as | + | *Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields. |
+ | *No effect when used by Odr, Sanngriðr or Herfjötur. | ||
|- | |- | ||
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || | | {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || | ||
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*Explodes, damaging enemies nearby. Does not damage the player. | *Explodes, damaging enemies nearby. Does not damage the player. | ||
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier. | *Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier. | ||
+ | *Can be converted to Coin with [[Geri's Audit]] skill. | ||
|} | |} |
Latest revision as of 00:02, 9 November 2024
In BPM: BULLETS PER MINUTE, Items come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.
Equipables[edit]
Equipables are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. Adventurer's Fedora). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a Prestige altar, up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
Headwear[edit]
Item | Description | Effects | |
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Circlet of the Serpentine | Vamp health on damage |
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Ymir's Crown | Echoes your attacks | ||
Helm of Rage | Increased damage with perfect rhythm |
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Deadeye Lens | Autoaim |
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Helm of Precision | Critical multiplier |
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Hat of Madness x64px | Timed explosives |
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Hermóðr the Messenger | Speed multiplier |
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Horned Shot | Explosive shots |
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Equity | Reflect damage |
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Adventurer's Fedora | Rotate ability slots |
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The Secret Chord | Opening mega shot |
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Seiðr's Hat | Mind flay |
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Ogre's Helm | Spread shot |
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Fluffy | Reload empowers next shot |
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Helm-Heim | Enemies fragment on death | ||
Mani | Chance to freeze enemy on hit |
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Short Horned | Luck up on floor completion |
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Armor[edit]
Item | Description | Effects |
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Storm | Cleaving |
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Berserker's Arm | Critical |
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Lion Heart | One more life |
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Dragon's Skin | Shield regeneration |
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Richeous Sun | Solar flares |
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Face of Death | Double damage |
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The Best Defense | Infinite ammo |
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Battle Lion Shield | Cooldown Reduction |
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Skjaldmeyjar's Plate | Armour |
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Springhel | Jump up |
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Svalinn | Generate shield when still |
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Cursed Iron | Damage up, health turns to steel |
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Triquetra | Fortify magic ability |
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Gungnir's Partner | Range increase |
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Masquerade | Cast ultimate |
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Loki's Shield | Slow enemy projectiles |
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Handwear[edit]
Item | Description | Effects | |
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Powershot Glove | Shots penetrate walls and enemies |
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Spacewalker | Take to flight |
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Midgard Bracelet | Pure goodness |
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Gunnr's Bracer | Increases healing effects |
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Sigrdrifa's Bracer | Penetrating shots |
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Quaternote | Double shots |
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Golden Bracelet | Find more gold |
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Asp's Whisper | Shots slow enemies |
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Go Faster Glove | Speed up |
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Memento Mori | Cleaving |
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Loki's Bargain | Sacrifice slot for stats |
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Dwarven Braclet | Reveal map |
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Dwarven Ring | Transforms projectiles |
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Raven God | Super range |
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Six-Shooter | Double time reload |
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Megingjord | Carry two weapons |
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Footwear[edit]
Item | Description | Effects |
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Rhythmic Chaos Boots | Strike to the beat | |
Tampling Boots | Finishes off low health opponents | |
Poison Boots | Lay creep |
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Tumbler's Boots | Tumble when firing |
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Giant Slayer Boots | Deals percentage damage |
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Skates of Strafe | Speed multiplier |
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Boots of Rock | Explode on landing |
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Angelic Boots | Activate jump |
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Odin's Sneakers | Speed up |
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Spurs of Justice | Critical hits deal damage over time |
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Seiðr's Blessing | Enemies die over time |
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Hermod's Greaves | Speed and range up |
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Aslög's Clogs | Sprinting explodes |
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Njord's Greaves | Enemies drop coins |
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Consumables[edit]
Consumables are items that only benefit the player once, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see Chests for more details).
Item | Appearance | Description |
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Coin |
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Coin Bag |
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Key |
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Skeleton Key |
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Clip Up |
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Small Healing Potion |
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Large Healing Potion |
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Heart Container |
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Shield |
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Lucky Dice |
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Shield Converter |
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Speed Up |
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Ability Up |
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Range Up |
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Damage Up |
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Precision Up |
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Luck Up |
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Explosive Skull |
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