Difference between revisions of "Altars"
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== Spawn rules == | == Spawn rules == | ||
− | Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed. | + | Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} (in [[Asgard]] I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed. |
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used. | Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used. | ||
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines. | Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines. | ||
− | Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. | + | Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats. |
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines. | Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines. | ||
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DevilShrine.png|Devil Altar | DevilShrine.png|Devil Altar | ||
</gallery> | </gallery> | ||
− | These altars take the form of large statues with urns, and will accept | + | These altars take the form of large statues with urns, and will accept up to 6 coins (for the Angel) or up to 4 keys (for the Devil) in exchange for a random result. The random results include: |
* a stat increment consumable, eg. {{ItemLink|Luck Up}} | * a stat increment consumable, eg. {{ItemLink|Luck Up}} | ||
− | * a {{ItemLink|Key}} ( | + | * a {{ItemLink|Key}} (Angel Altar only) or {{ItemLink|Skeleton Key}} (Devil Altar only) |
* a random equippable [[item]] | * a random equippable [[item]] | ||
* an [[ultimate ability]] book | * an [[ultimate ability]] book | ||
* a [[secondary ability]] scroll | * a [[secondary ability]] scroll | ||
− | + | ||
− | + | Angel and devil altars cannot produce every possible item, book or scroll in the game, but rather each can only produce results from a limited loot table. Devil altars tend to produce higher quality rewards, with the notable exception being {{ItemLink|Seiðr's Blessing}}, which in turn spawns only from ''angel'' altars. | |
=== Blessing altars === | === Blessing altars === | ||
− | These are the most common altars, and take the form of statues with small offering bowls. | + | These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room. They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start. |
<gallery heights="200px" mode=packed> | <gallery heights="200px" mode=packed> | ||
SpeedShrine.png|Speed Altar | SpeedShrine.png|Speed Altar | ||
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=== Damocles' sword === | === Damocles' sword === | ||
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]] | [[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]] | ||
− | This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage | + | This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage. Possible items are: |
− | * {{ItemLink|Coin Bag}} | + | * a {{ItemLink|Coin Bag}} (most common), |
− | * {{ItemLink| | + | * a {{ItemLink|Key}}, |
− | * {{ItemLink| | + | * a {{ItemLink|Heart Container}} (rare). |
− | The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively. Possible items are: | + | The [[Rooms#Black_Market|Black Market]], marked on the map by a dagger pointed downwards, always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are: |
* a random equippable [[item]] | * a random equippable [[item]] | ||
* a stat up. | * a stat up. | ||
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=== Slot machine === | === Slot machine === | ||
[[File:SlotMachine.png|thumb|Slot Machine]] | [[File:SlotMachine.png|thumb|Slot Machine]] | ||
− | These take the form of small, square chests with a slot in the front into which a coin is inserted. | + | These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur: |
* Nothing. Represented by a puff of smoke. | * Nothing. Represented by a puff of smoke. | ||
* An enemy spawns. Can be one of: | * An enemy spawns. Can be one of: | ||
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** {{ItemLink|Small Healing Potion}} | ** {{ItemLink|Small Healing Potion}} | ||
** {{ItemLink|Shield}} | ** {{ItemLink|Shield}} | ||
− | |||
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted. | In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted. | ||
− | Slot machines can be found | + | Slot machines can be found in their own special room marked on the map by a poker chip. |
+ | |||
+ | {{ItemLink|Luck}} increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a {{ItemLink|Coin Bag}} or {{Coins|1}}. | ||
=== The Dish === | === The Dish === | ||
− | Located in the right room of [[ | + | Located in the right room of [[Helheim]] II. After depositing {{Coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots. |
=== Tribute altar === | === Tribute altar === | ||
− | + | Located in the special Tribute room, marked on the map by [https://en.wikipedia.org/wiki/Valknut three interlocked triangles], that can only be found in [[zones|Asgard Crypts]]. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead. | |
=== Prestige altar === | === Prestige altar === | ||
− | + | Located in the special Prestige room, marked on the map by four diamonds, that can only be found in [[Vanaheim]] I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with {{AbilityLink|Barter}}. Items with activations will not work anymore. | |
=== Trial altars === | === Trial altars === | ||
− | There are 10 Trial | + | There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| {{RichAnchor|Trial: Bleeding}} || Dying over time || | | {{RichAnchor|Trial: Bleeding}} || Dying over time || | ||
− | * | + | * You lose 0.5 health every 2 beats (visible as 1 health every 4 beats). |
− | * | + | * The Glass modifier, Hellish difficulty, and Trial: Fragile each double the bleeding, causing you to lose 1/2/4 health every 2 beats. |
+ | * There is no effect on [[Odr]] and [[Sanngriðr]] as long as the bleeding damage is below 1. | ||
|- | |- | ||
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher || | | {{RichAnchor|Trial: Fabled}} || All enemies are tougher || | ||
* All enemies, including bosses, have their health doubled. | * All enemies, including bosses, have their health doubled. | ||
+ | * Doubles the score gained when first entering and clearing rooms. | ||
+ | * Doubles the base score available from enemies. | ||
|- | |- | ||
| {{RichAnchor|Trial: Fragile}} || You take double damage || | | {{RichAnchor|Trial: Fragile}} || You take double damage || | ||
+ | * Damage from all sources is doubled. | ||
+ | * Stacks with the double damage effect of Hellish difficulty and the Glass modifier. | ||
|- | |- | ||
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit || | | {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit || | ||
* 10 more coins are also rewarded each time a new floor has been reached. | * 10 more coins are also rewarded each time a new floor has been reached. | ||
− | * Negating an attack with | + | * Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins. |
* Instant death on hit with [[Herfjötur]]. | * Instant death on hit with [[Herfjötur]]. | ||
+ | * If paired with Trial: Bleeding, every 2 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]]. | ||
|- | |- | ||
| {{RichAnchor|Trial: Godlike}} || Tougher bosses || | | {{RichAnchor|Trial: Godlike}} || Tougher bosses || | ||
− | * | + | * Halves damage from weapons and abilites using the "Damage" modifier like {{AbilityLink|Burning Coin}} or {{AbilityLink|Snipe}}, only on bosses. |
− | * | + | * Does not affect abilities using the "Ability" modifier like {{AbilityLink|Fire Bolt}} or {{AbilityLink|Burning Coin}}'s damage over time. |
|- | |- | ||
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies || | | {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies || | ||
− | * | + | * Doubles damage from weapons and abilites using the "Damage" modifier like {{AbilityLink|Burning Coin}} or {{AbilityLink|Snipe}}. |
− | * Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 | + | * Does not affect abilities using the "Ability" modifier like {{AbilityLink|Fire Bolt}} or {{AbilityLink|Burning Coin}}'s damage over time. |
− | * | + | * Twice as many enemies as normal will spawn, including minibosses and bosses. |
− | + | * Some enemies will ''not'' be doubled: [[Gullveig]], [[Nidhogg]], Challenge rooms, and the special waves of enemies in [[Helheim]] II. | |
+ | * Bosses spawned can have different modifiers from each other. If one or both bosses spawns with the Cloned modifier, 3 or 4 of the boss will spawn. | ||
+ | * Doubles the base score available from enemies. | ||
|- | |- | ||
− | | {{RichAnchor|Trial: Poverty}} || No shops after | + | | {{RichAnchor|Trial: Poverty}} || No shops after Asgard || |
− | * Huginn's shop only appears in [[Asgard]] and [[Helheim]] | + | * Huginn's shop only appears in [[Asgard]] and [[Helheim]] II. |
|- | |- | ||
| {{RichAnchor|Trial: Runner}} || Die at 20 mins || | | {{RichAnchor|Trial: Runner}} || Die at 20 mins || | ||
− | * | + | * Doubles damage from weapons and abilites using the "Damage" modifier like {{AbilityLink|Burning Coin}} or {{AbilityLink|Snipe}}. |
+ | * Does not affect abilities using the "Ability" modifier like {{AbilityLink|Fire Bolt}} or {{AbilityLink|Burning Coin}}'s damage over time. | ||
|- | |- | ||
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster || | | {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster || | ||
− | * | + | * All score sources (health removed, perfect jump, perfect dodge, room visited, room clear) are multiplied by 1.2. |
|- | |- | ||
| {{RichAnchor|Trial: Want}} || Half ammo || | | {{RichAnchor|Trial: Want}} || Half ammo || | ||
− | * Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held | + | * Base ammo for each weapon is halved, rounding down. |
+ | * {{ItemLink|Clip Up}} still increases the clip size by 1, as usual. | ||
+ | * Upon entering a new floor, your ammo is still set to the ''unmodified'' clip size, meaning you start each floor with over 100% ammo. Subsequent reloads, however, still restore ammo only up to the new (halved) clip size. | ||
+ | * Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held. | ||
|} | |} | ||
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Latest revision as of 15:51, 1 August 2024
Altars are points of interest that can appear within rooms, most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.
Contents
Spawn rules[edit]
Altars appear in most normal rooms, excluding the spawn room on each level. One variant of Huginn's shop (in Asgard I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed. Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used. Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines. Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats. Shrines typically behave the same way given their type, but the player's Luck stat can induce other, better outcomes, even from basic shrines.
Summary[edit]
Angel and devil altars[edit]
These altars take the form of large statues with urns, and will accept up to 6 coins (for the Angel) or up to 4 keys (for the Devil) in exchange for a random result. The random results include:
- a stat increment consumable, eg. Luck Up
- a Key (Angel Altar only) or Skeleton Key (Devil Altar only)
- a random equippable item
- an ultimate ability book
- a secondary ability scroll
Angel and devil altars cannot produce every possible item, book or scroll in the game, but rather each can only produce results from a limited loot table. Devil altars tend to produce higher quality rewards, with the notable exception being Seiðr's Blessing, which in turn spawns only from angel altars.
Blessing altars[edit]
These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room. They will accept a single coin in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.
Cursed chests[edit]
See Chests.
Damocles' sword[edit]
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like Block and Valkyrie's Veil, which will negate the damage completely, or Skjaldmeyjar's Plate which will reduce the damage. Possible items are:
- a Coin Bag (most common),
- a Key,
- a Heart Container (rare).
The Black Market, marked on the map by a dagger pointed downwards, always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are:
- a random equippable item
- a stat up.
Slot machine[edit]
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur:
- Nothing. Represented by a puff of smoke.
- An enemy spawns. Can be one of:
- A consumable spawns. Can be one of:
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.
Slot machines can be found in their own special room marked on the map by a poker chip.
Luck increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a Coin Bag or 1.
The Dish[edit]
Located in the right room of Helheim II. After depositing 100, Giant Slayer Boots will appear. All subsequent runs will spawn the boots.
Tribute altar[edit]
Located in the special Tribute room, marked on the map by three interlocked triangles, that can only be found in Asgard Crypts. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.
Prestige altar[edit]
Located in the special Prestige room, marked on the map by four diamonds, that can only be found in Vanaheim I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with Barter. Items with activations will not work anymore.
Trial altars[edit]
There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player.
Altar | Description | Effects |
---|---|---|
Trial: Bleeding | Dying over time | |
Trial: Fabled | All enemies are tougher |
|
Trial: Fragile | You take double damage |
|
Trial: Gambit | Get 10 coins, but lose all coins when hit |
|
Trial: Godlike | Tougher bosses |
|
Trial: Mania! | Double the damage, double the enemies |
|
Trial: Poverty | No shops after Asgard | |
Trial: Runner | Die at 20 mins |
|
Trial: Twitch | Enemy projectiles are faster |
|
Trial: Want | Half ammo |
|