* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.
* Does not affect coins of Herfjötur.
* Does not affect coins of Herfjötur.
* Good synergy with Skuld as the character's health degen gets stopped but also turns off the shield gain on hit.
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Revision as of 12:26, 3 July 2026
In BPM: BULLETS PER MINUTE, Items come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.
Equipables are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. Adventurer's Fedora). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated.
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a Prestige altar, up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.
Headwear
Item
Description
Effects
Circlet of the Serpentine
Vamp health on damage
Dealing damage heals 1-3 points of health. Affected by Gunnr's Bracer.
Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive.
Does Not have any effect on Herfjötur.
Has no effect on Odr as he is unable to ever gain health.
Ymir's Crown
Echoes your attacks
When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage[verification needed • edit • ?].
Helm of Rage
Increased damage with perfect rhythm
Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.
Deadeye Lens
Autoaim
Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.
Helm of Precision
Critical multiplier
Increases the damage you deal when hitting an enemy's critical point.
If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.
Hermóðr the Messenger
Speed multiplier
Speed is increased based on your current multiplier.
Horned Shot
Explosive shots
Shots create a small explosion on impact dealing an extra 50 damage.
Equity
Reflect damage
Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.
Adventurer's Fedora
Rotate ability slots
Activate to rotate your equipment and abilities clockwise (including the Fedora itself).
This allows you to equip multiple items of the same kind.
The Secret Chord
Opening mega shot
Charges after room clear. After charging, your first shot deals extra damage in an AoE.
Seiðr's Hat
Mind flay
Damages enemies in the area around your character, indicated by the circles emanating outwards.
Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.
Also destroys skulls from the Explosive level modifier.
Ogre's Helm
Spread shot
(poorly known)
Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).
By the same principle, hitscan weapons become shotguns.
Reduces range of bullet based weapons.
The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.
This item can only be found in challenge chests (after a challenge or optional miniboss).
Fluffy
Reload empowers next shot
Increases damage of next shot after reload, turning the ammo counter blue as indication.
Whether the clip is full is irrelevant. Reloading and then picking up a Clip Up results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.
Helm-Heim
Enemies fragment on death
On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP.
Mani
Chance to freeze enemy on hit
Chance to freeze enemy on hit for 1-2 seconds.
Short Horned
Luck up on floor completion
Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.
Armor
Item
Description
Effects
Storm
Cleaving
Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
Berserker's Arm
Critical
Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.
Lion Heart
One more life
Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.
Works on Odr and Sanngriðr.
Disappears if activated with button.
Dragon's Skin
Shield regeneration
Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.
Incoming damage prioritizes the regenerating shield.
Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.
Does not affect amount of coins lost as Herfjötur.
Springhel
Jump up
Drastically increases jump height.
Svalinn
Generate shield when still
Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.
Does work with Njord's Magic Hands and Valkyrie's Call[verification needed • edit • ?].
The name is likely a typo of Quarternote.
Golden Bracelet
Find more gold
Enemies have higher chance to drop gold.
Shots pierce enemies and shields.
Asp's Whisper
Shots slow enemies
Dealing damage slows enemies.
Go Faster Glove
Speed up
Drastically increases speed.
Does not stack with Odin's Sneakers.
Memento Mori
Cleaving
Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.
Loki's Bargain
Sacrifice slot for stats
Increases all stats by 1 while worn.
When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
Dwarven Braclet
Reveal map
Shows all rooms on minimap.
Typo of Bracelet.
Dwarven Ring
Transforms projectiles
Changes ammo type to exploding fireballs.
Fireballs deal (at least) 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.
Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.
Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.
Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.
Raven God
Super range
Gives all weapons (near-)infinite range, regardless of their base range.
Six-Shooter
Double time reload
Allows reloading to be activated twice as fast (on 'hidden' quarter beats).
Megingjord
Carry two weapons
Allows the wearer to hold 2 weapons.
Press 3 to switch between the weapons.
The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.
Njord cannot make use of this item.
WARNING Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a "trash" weapon and making it your unequipped weapon before using prestige.
Footwear
Item
Description
Effects
Rhythmic Chaos Boots
Strike to the beat
When entering a new room, deals damage to nearby enemies on every beat for 4 beats.
Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. [verification needed • edit • ?]
Damage can be blocked by shields.
Tampling Boots
Finishes off low health opponents
Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.[verification needed • edit • ?]
Poison Boots
Lay creep
You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.
Tumbler's Boots
Tumble when firing
Every successful hit on an enemy causes you to perform a small dash.
Giant Slayer Boots
Deals percentage damage
Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.
Provided every time in Helheim II after you put 100 coins in the Dish across all your runs.
Skates of Strafe
Speed multiplier
Every multiplier increases movement speed, up to 4x the normal speed.
Grants more movement speed than Odin's Sneakers at 4 speed ups
Boots of Rock
Explode on landing
Whenever you land you create a small explosion around yourself.
Angelic Boots
Activate jump
Allows you to triple jump.
Activate to super jump, useful to reach hidden areas.
Odin's Sneakers
Speed up
Increases your movement speed.
Does not stack with Go Faster Glove.
Spurs of Justice
Critical hits deal damage over time
Attacks that hit a critical weakpoint also inflict damage over time.
Seiðr's Blessing
Enemies die over time
Enemies in room will take passive damage one after another until all of them are dead.
This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.
Hermod's Greaves
Speed and range up
(exact bonus is not certain)
Aslög's Clogs
Sprinting explodes
Sprinting leaves behind a trail of small bombs.
Leaves behind bombs when moving above a certain speed without sprinting, such as jumping while moving or if the player has sufficient speed bonuses (more testing required)
Njord's Greaves
Enemies drop coins
Hitting enemies with your weapon has a chance to drop 1 gold.
Consumables
Consumables are items that only benefit the player once, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see Chests for more details).
Item
Appearance
Description
Coin
A single coin.
Coin Bag
Grants a random number of coins between 3-5.
Key
Grants one key which allows you to open one locked chest or door.
Skeleton Key
An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.
You can still place keys in the Devil Altar as if you had normal keys and guarantee a reward.
Clip Up
Increases clip size by 1.
Clip count is applied to new weapons.
Small Healing Potion
Heals for 25 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Large Healing Potion
Heals for 50 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Heart Container
Increases max HP by 25 (does not increase current HP to match) up to 400 HP.
No effect when used by Odr, Sanngriðr or Herfjötur.
Shield
Grants 25 shield.
No effect when used by Odr, Sanngriðr or Herfjötur.