Difference between revisions of "Altars"
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Revision as of 16:34, 13 October 2020
Various points of interest can appear within rooms, most of them granting the player some boon when interacted with. The two main kinds are chests and shrines.
Chests are the most common point of interest. A chest is guaranteed to spawn in an accessible location whenever a room is cleared. An upgraded chest will appear if the room was cleared flawlessly with a chance for an even better chance to spawn [Is this tied to a flawless completion too? • edit • ?].
Shrines appear in most normal rooms, excluding the spawn room on each level. One variant of Huginn's shop has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed. Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used. Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines. Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats. Shrines typically behave the same way given their type, but the player's Luck stat can induce other, better outcomes, even from basic shrines.
Contents
Chests
Appearance | Unofficial Name | Drops | Location |
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Plain Chest |
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Flawless Chest |
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Wide Chest |
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Midas Chest |
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Golden Chest |
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Weapon Chest |
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Secret Chest |
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Pain Chest |
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Boss Chest |
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Challenge Chest |
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Bank Chest |
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Cursed Chests |
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Shrines
Blessing shrines
These are the most common shrines, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room. They will accept a single coin in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.
Angel and devil shrines
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins (for the Angel Shrine) or keys (for the Devil Shrine) in exchange for a random result. The random results include:
- a stat increment consumable, eg. Luck Up
- a Key (Angel Shrine only[verification needed • edit • ?])
- a random equippable item
- an ultimate ability book
- a secondary ability scroll
- a random weapon
- a Skeleton Key.
Slot machine
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur:
- Nothing. Represented by a puff of smoke.
- An enemy spawns. Can be one of:
- A consumable spawns. Can be one of:
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.
Damocles' sword
This shrine resembles a small pillar with either a Bag of Coins, a Max HP Potion, or a Key with a floating, fiery sword above. Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like Block and Valkyrie's Veil, which will negate the damage completely, or Skjaldmeyjar's Plate which will reduce the damage to 15.
Other
These points of interest are unique and only appear in certain parts of the game.
The Dish
Located in the right room of Helheim 2. After depositing 100, Giant Slayer Boots will appear. All subsequent runs will spawn the boots.