Rooms

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Each zone is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in it.

Normal rooms

Regular rooms contain enemies and always contain a shrine or secret chest. May contain two shrines, but only if the second is a secret.

Special rooms

Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.

Bank

Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After reaching a balance of 100 coins, a secret door opens, revealing an open chest that can grant the player 2-6 coins. This is lost upon going under 100 coins.

Boss room

Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.

Challenge room

Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.

Well room

Indicated by a magic sparkle icon on the minimap. Contains 4 equipment items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.

Golden chest room

Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.

Huginn's shop

Indicated by a banner icon on the minimap. Sells equipment, healing and stat boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor. The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:

Library

Indicated by a book icon on the minimap. Contains an Ultimate ability book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.

Muninn's armory

Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT. Has the following fixed inventory:

  • Three middle pedestals: unlocked by default.
  • Left pedestal: unlocked at ?[verification needededit?] gratitude.
  • Right pedestal: unlocked at 250 gratitude.
  • Front pedestal: unlocked at 1000 gratitude.

Dish room

Located in Helheim 2. Only contains the Dish.

Pit room

A unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only appears when the level has a Pitted modifier.

Tower room

Very vertical room with a special enemy. Only appears when the level has a Castle modifier.