Altars

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Altars are points of interest that can appear within rooms, most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.

Spawn rules

Altars appear in most normal rooms, excluding the spawn room on each level. One variant of GridRoomShop.png Huginn's shop has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed. Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used. Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines. Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats. Shrines typically behave the same way given their type, but the player's Luck stat can induce other, better outcomes, even from basic shrines.

Summary

Angel and devil altars

These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:

Blessing altars

These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room. They will accept a single coinCoins in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.

Cursed chests

See Chests.

Damocles' sword

Damocles' Sword

This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like SecondaryBlockArm.png Block and SecondaryManaShield.png Valkyrie's Veil, which will negate the damage completely, or ItemArmorChest.png Skjaldmeyjar's Plate which will reduce the damage to 15. Possible items are:


Slot machine

Slot Machine

These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur:

ConsumableLuck.png Luck doesn't increases chances to drop ConsumableMoneyBag.png Coin Bag and 1Coins

In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.

Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.

The Dish

Located in the right room of Helheim 2. After depositing 100Coins, ItemKnightBoots.png Giant Slayer Boots will appear. All subsequent runs will spawn the boots.

Tribute altar

Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase random stat by 1. It may try to increase already maxed stat, which will lead to no practical effect; otherwise, it will increase stat with no side effects.

Prestige altar

Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).

Trial altars

There are 10 Trial Altar that can makes game harder.

Altar Description Effects
Trial: Bleeding CurseDying.png Dying over time
  • Lose 1 health every 4 beats
  • No effect on Odr and Sanngriðr
Trial: Fabled CurseToughened.png All enemies are tougher
  • All enemies, including bosses, have their health doubled
Trial: Fragile CursePlayerFragile.png You take double damage
Trial: Gambit CurseGambit.png Get 10 coins, but lose all coins when hit
  • Instant death on hit with Herfjötur
Trial: Godlike CurseBossTough.png Tougher bosses
  • Boss health is doubled (applied after boss modifiers)
  • Score gained on all bosses are halved
Trial: Mania! CurseMania.png Double the damage, double the enemies
  • Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 bosses will spawn.
  • Gives a bonus to score when shooting enemies
Trial: Poverty CurseShopless.png No shops after asgard
  • Huginn's shop only appears in Asgard and Helheim 2
Trial: Runner CurseDamocles.png Die at 20 mins
  • Gives a bonus to score when shooting enemies
Trial: Twitch CurseFastProjectiles.png Enemy projectiles are faster
  • Gives a bonus to score when shooting enemies and entering rooms
Trial: Want CurseLowerAmmo.png Half ammo
  • Will remove The Best Defense from the item pool, and the player character if already held

Combined trail effects

  • Bleeding & Fragile: Lose 1 health every 2 beats.
  • Godlike & Fabled: Bosses will have 4x health.
  • Bleeding & Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.