Difference between revisions of "Rooms"

From BPM Wiki
Jump to navigation Jump to search
m
m
Line 33: Line 33:
 
** {{ItemLink|Shield}} for {{Coins|4}}.
 
** {{ItemLink|Shield}} for {{Coins|4}}.
 
** {{ItemLink|Key}} for {{Coins|4}}.
 
** {{ItemLink|Key}} for {{Coins|4}}.
* '''Two right pedestals''': unlocked at 50{{verification needed}} and ?{{verification needed}} loyalty.
+
* '''Two right pedestals''': unlocked at 50{{verification needed}} and 500 loyalty.
 
** Random [[equipment]] for {{Coins|7}}.
 
** Random [[equipment]] for {{Coins|7}}.
 
** Random [[consumables|stat buffs]] for {{Coins|7}}.
 
** Random [[consumables|stat buffs]] for {{Coins|7}}.

Revision as of 16:58, 8 November 2020

Each level is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in them.

Normal rooms

Regular rooms contain enemies and always contain a shrine or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.

Special rooms

Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.

Bank GridRoomBank.png

Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to "collect interest" in the form of a secret bank chest.

Boss room GridRoomBoss.png

Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.

Challenge room GridRoomChallenge.png

Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.

Well room GridRoomChoice.png

Indicated by a magic sparkle icon on the minimap. Contains an equipment item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.

Treasure room GridRoomTreasure.png

Indicated by a golden treasure chest icon on the minimap. Contains a locked Golden Chest. Sometimes has an extra locked chest behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.

Huginn's shop GridRoomShop.png

Indicated by a banner icon on the minimap. Sells equipment, healing and stat boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor. The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:

Library GridRoomLibrary.png

Indicated by a book icon on the minimap. Contains an Ultimate ability book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.

Muninn's armory GridRoomArmoury.png

Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT. Has the following fixed inventory:

  • Three middle pedestals.
    • Random weapon for 5Coins. Unlocked by default. Selection in this specific pedestal limited to weakest of weapons.
    • Random weapon for 15Coins. Unlocked at 10 gratitude.
    • Random weapon for 30Coins. Unlocked at 100 gratitude.
  • Left pedestal: unlocked at 50[verification needededit?] gratitude.
  • Right pedestal: unlocked at 250 gratitude.
  • Front pedestal: unlocked at 1000 gratitude.

Miniboss room

Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.

Dish room

Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains the Dish.

Pit room

Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit. Only appears when the level has a Pitted modifier.

Tower room

Unmarked on the minimap. Very vertical room with the special enemy Cutthroat at the top guarding a Boss chest. Only appears when the level has a Castle modifier.