Difference between revisions of "Rooms"

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Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.
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Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.
  
 
== Normal rooms ==
 
== Normal rooms ==
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret.
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Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.
  
 
== Special rooms ==
 
== Special rooms ==
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.
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Most special rooms are marked in the minimap and don't contain enemies unless otherwise specified.
  
 
=== Bank ===
 
=== Bank ===
Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After reaching a balance of 100 coins, a secret door opens, revealing an open chest that can grant the player 2-6 coins. This is lost upon going under 100 coins.
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Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per floor with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to "collect interest" in the form of a secret [[Chests#Bank_Chest|bank chest]].
  
=== Boss ===
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=== Boss room ===
 
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.
 
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.
  
=== Challenge ===
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=== Challenge room ===
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.
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Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn. The rewards for the first two waves are meager and not recommended unless you have a good equipment set and are confident enough to beat the last wave.
  
=== Golden chest ===
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=== Boss challenge room ===
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.
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Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a [[challenge chest]] will spawn.
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=== Well room ===
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Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.
 +
 
 +
=== Prestige room ===
 +
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items (For the current run, not further runs). This allows you to wear
 +
up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. It is not possible to activate an item that has been prestiged. [[Barter]] does not affect the price.
 +
 
 +
=== Treasure room ===
 +
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.
 +
 
 +
=== Warp room ===
 +
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.
  
 
=== Huginn's shop ===
 
=== Huginn's shop ===
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One variant has a secret shrine.
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Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.
 +
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.
 
Has the following inventory:
 
Has the following inventory:
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.
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* '''Two middle pedestals''': unlocked by default.
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.
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** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.
* Max health increase for {{Coins|4}}.
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** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.
* Shields for {{Coins|4}}.
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* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.
* Key for {{Coins|4}}.
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** {{ItemLink|Heart Container}} for {{Coins|4}}.
* Random items for {{Coins|7}}.
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** {{ItemLink|Shield}} for {{Coins|4}}.
* Random stat buffs for {{Coins|7}}.
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** {{ItemLink|Key}} for {{Coins|4}}.
* [[Items#Consumables|Lucky Dice]] for {{Coins|7}}.
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* '''Two right pedestals''': unlocked at 250 and 500 loyalty.
* [[Items#Consumables|Shield Converter]] for {{Coins|7}}.
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** Random [[equipment]] for {{Coins|7}}.
* [[Items#Consumables|Skeleton Key]] for {{Coins|7}}.
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** Random [[consumables|stat buffs]] for {{Coins|7}}.
* At shop level 1000 the front podium holds a free +25 or +50 potion.
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** {{ItemLink|Heart Container}} for {{Coins|7}}.
 
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** {{ItemLink|Lucky Dice}} for {{Coins|7}}.
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals.
+
** {{ItemLink|Shield Converter}} for {{Coins|7}}.
* The middle two pedestals are unlocked by default and always contain [[Items#Consumables|Small Healing Potion]] or [[Items#Consumables|Large Healing Potion]]
+
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.
* The two pedestals to the left each contain Max health increase, Shields or Key.
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* '''Front pedestal''': unlocked at 1000 loyalty.
* The two right pedestals each contain items, stat buffs, Max health increase, [[Items#Consumables|Lucky Dice]], [[Items#Consumables|Shield Converter]], or [[Items#Consumables|Skeleton Key]]
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** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.
* The pedestal in front contains a free healing potion.
 
  
 
=== Library ===
 
=== Library ===
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.
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Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.
  
 
=== Muninn's armory ===
 
=== Muninn's armory ===
Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals.
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Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons, and later some stat items. Spending coins increases ''Muninn's Gratitude'' and unlocks the front pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2, etc.
 
Has the following fixed inventory:
 
Has the following fixed inventory:
* [[Weapons|Weapon]] for {{Coins|5}}.
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* Weapon for {{Coins|15}}. Unlocked at ?.
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* '''Center pedestal''': Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.
* Weapon for {{Coins|30}}. Unlocked at ?.
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* '''Right pedestal''': Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at ?.
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* '''Left pedestal''': Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.
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However, if the current run is running out of weapon pool, higher-tier weapons can appear on lower-tier pedestals, eventually not selling any weapons at all upon emptying the pool. This can easily happen when you generate lots of Weapon Chests using {{ItemLink|Sigyn's Help}}.
* [[Items#Consumables|Clip up]] or [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at 1000.
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 +
The three unlockable front pedestals have an assortment of {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} unless playing as Njord in which case any Clip Up will be replaced with {{ItemLink|Ability Up}}.
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 +
* '''Left pedestal''': {{ItemLink|Clip Up}} for {{Coins|5}}. Unlocked at 50{{verification needed}} gratitude.
 +
* '''Right pedestal''': {{ItemLink|Damage Up}} for {{Coins|5}}. Unlocked at 250 gratitude.
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* '''Front pedestal''': Equal chance of {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}. Unlocked at 1000 gratitude.
 +
 
 +
=== Crypt entrance ===
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Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1.
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=== Tribute room ===
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Indicated by an icon of [https://en.wikipedia.org/wiki/Valknut three interlocked triangles]. Contains a [[Tribute altar]]. Can only be found in Asgard Crypt.
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=== Gambling room ===
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Indicated by an icon of a poker chip. Contains a single [[slot machine]].
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=== Black market ===
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Indicated by an icon of a dagger pointed downwards. Contains three [[Damocles' sword]] altars, each with one more dagger than the last. All three may be used. This room will replace Huginn's shop.
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=== Reroll room ===
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Indicated by an icon of a die. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.
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=== Miniboss room ===
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Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.
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 +
=== Dish room ===
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Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].
 +
 
 +
=== Pit room ===
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Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.
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Only appears when the floor has a [[Modifiers|Pitted]] modifier.
  
 
=== Tower room ===
 
=== Tower room ===
Very vertical room with a special enemy.
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Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].
 
Only appears when the level has a [[Modifiers|Castle]] modifier.
 
Only appears when the level has a [[Modifiers|Castle]] modifier.
 
=== Pitted room ===
 
A unique room, where you have to complete a (simple) jumping puzzle in order to exit.
 
Only appears when the level has a [[Modifiers|Pitted]] modifier.
 
 
=== Well room ===
 
Indicated by a magic sparkle icon on the minimap. Contains 4 [[equipment]] items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough.  The pits will deal damage if the player jumps in after the items.
 

Latest revision as of 00:46, 11 September 2024

Each level is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in them.

Normal rooms[edit]

Regular rooms contain enemies and always contain a shrine or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.

Special rooms[edit]

Most special rooms are marked in the minimap and don't contain enemies unless otherwise specified.

Bank[edit]

Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per floor with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to "collect interest" in the form of a secret bank chest.

Boss room[edit]

Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.

Challenge room[edit]

Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn. The rewards for the first two waves are meager and not recommended unless you have a good equipment set and are confident enough to beat the last wave.

Boss challenge room[edit]

Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a challenge chest will spawn.

Well room[edit]

Indicated by a magic sparkle icon on the minimap. Contains an equipment item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.

Prestige room[edit]

Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items (For the current run, not further runs). This allows you to wear up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. It is not possible to activate an item that has been prestiged. Barter does not affect the price.

Treasure room[edit]

Indicated by a golden treasure chest icon on the minimap. Contains a locked Golden Chest. Sometimes has an extra locked chest behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.

Warp room[edit]

Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.

Huginn's shop[edit]

Indicated by a banner icon on the minimap. Sells equipment, healing and stat boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor. The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:

Library[edit]

Indicated by a book icon on the minimap. Contains an Ultimate ability book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.

Muninn's armory[edit]

Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons, and later some stat items. Spending coins increases Muninn's Gratitude and unlocks the front pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2, etc. Has the following fixed inventory:

  • Center pedestal: Random tier 1 weapon for 5Coins. Unlocked by default.
  • Right pedestal: Random tier 1-2 weapon for 15Coins. Unlocked at 10 gratitude.
  • Left pedestal: Random tier 1-3 weapon for 30Coins. Unlocked at 100 gratitude.

However, if the current run is running out of weapon pool, higher-tier weapons can appear on lower-tier pedestals, eventually not selling any weapons at all upon emptying the pool. This can easily happen when you generate lots of Weapon Chests using UltimateGenerateChest.png Sigyn's Help.

The three unlockable front pedestals have an assortment of ConsumableDamage.png Damage Up and ConsumableClipUp.png Clip Up unless playing as Njord in which case any Clip Up will be replaced with ConsumableAbility.png Ability Up.

  • Left pedestal: ConsumableClipUp.png Clip Up for 5Coins. Unlocked at 50[verification needededit?] gratitude.
  • Right pedestal: ConsumableDamage.png Damage Up for 5Coins. Unlocked at 250 gratitude.
  • Front pedestal: Equal chance of ConsumableClipUp.png Clip Up or ConsumableDamage.png Damage Up for 5Coins. Unlocked at 1000 gratitude.

Crypt entrance[edit]

Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1.

Tribute room[edit]

Indicated by an icon of three interlocked triangles. Contains a Tribute altar. Can only be found in Asgard Crypt.

Gambling room[edit]

Indicated by an icon of a poker chip. Contains a single slot machine.

Black market[edit]

Indicated by an icon of a dagger pointed downwards. Contains three Damocles' sword altars, each with one more dagger than the last. All three may be used. This room will replace Huginn's shop.

Reroll room[edit]

Indicated by an icon of a die. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.

Miniboss room[edit]

Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.

Dish room[edit]

Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains the Dish.

Pit room[edit]

Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit. Only appears when the floor has a Pitted modifier.

Tower room[edit]

Unmarked on the minimap. Very vertical room with the special enemy Cutthroat at the top guarding a Boss chest. Only appears when the level has a Castle modifier.